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We need an entity ID offset, stored in a log file, in order to support spawning of new objects during log playback.
Logplayback will directly insert entities with their recorded ids, which doesn't alter the entityCount. As a result, a spawn call will attempt to create an entity with an existing ID.
We need an entity ID offset, stored in a log file, in order to support spawning of new objects during log playback.
Logplayback will directly insert entities with their recorded ids, which doesn't alter the entityCount. As a result, a spawn call will attempt to create an entity with an existing ID.
A work-around is in #346 here.
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