diff --git a/tutorials/particle_tutorial.md b/tutorials/particle_tutorial.md index b676d204de..c0c37e73b5 100644 --- a/tutorials/particle_tutorial.md +++ b/tutorials/particle_tutorial.md @@ -55,7 +55,7 @@ Here is the content of the Fog Generator [model.sdf](https://fuel.gazebosim.org/ ``` -The SDF 1.6+ specification supports having a `` SDF element as a child of ``. The particle emitter itself has several properties that can be configured, see Gazebo Rendering's [particles tutorial](https://gazebosim.org/api/rendering/4.0/particles.html) for more details on these properties. In our Fog Generator model, we are using a box type particle emitter that covers a region size of 10 by 10m. By default, the particles are emitted in the `+x` direction, hence the model as a pitch rotation of -90 degrees to rotate the particle emitter so that the particles are emitted upwards in `+z`. +The SDF 1.6+ specification supports having a `` SDF element as a child of ``. The particle emitter itself has several properties that can be configured, see Gazebo Rendering's [particles tutorial](https://gazebosim.org/api/rendering/8/particles.html) for more details on these properties. In our Fog Generator model, we are using a box type particle emitter that covers a region size of 10 by 10m. By default, the particles are emitted in the `+x` direction, hence the model as a pitch rotation of -90 degrees to rotate the particle emitter so that the particles are emitted upwards in `+z`. Let's launch the example world to see what it looks like.