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f-alien1.go
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// Copyright 2015 Garrett D'Amore
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use file except in compliance with the License.
// You may obtain a copy of the license at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"github.com/gdamore/tcell"
)
type alien1 struct {
sprite *Sprite
level *Level
}
func (o *alien1) HandleEvent(ev tcell.Event) bool {
s := o.sprite
switch ev := ev.(type) {
case *EventSpriteAccelerate:
if ev.s != s {
return false
}
vx, _ := s.Velocity()
if vx > 0 {
s.SetFrame("F1")
} else {
s.SetFrame("R1")
}
case *EventCollision:
switch ev.Collider().Layer() {
case LayerTerrain, LayerHazard:
x, y, _, _ := s.Bounds()
vx, vy := s.Velocity()
vx = -vx
vy = -vy
s.SetVelocity(vx, vy)
if vx < 0 {
x--
} else if vx > 0 {
x++
}
if vy < 0 {
y--
} else if vy > 0 {
y++
}
s.SetPosition(x, y)
case LayerShot, LayerPlayer:
s.Hide()
x, y, _, _ := s.Bounds()
props := GameObjectProps{}
props.PropSetInt("x", x)
props.PropSetInt("y", y)
props.PropSetInt("count", 1)
MakeGameObject(o.level, "smexplosion", props)
o.level.RemoveSprite(o.sprite)
}
}
return false
}
func makeAlien1(level *Level, props GameObjectProps) error {
x := props.PropInt("x", 0)
y := props.PropInt("y", 0)
velx := props.PropFloat64("vx", 3.5)
vely := props.PropFloat64("vy", 0)
frame := props.PropString("frame", "F1")
sname := props.PropString("sprite", "Alien1")
sprite := GetSprite(sname)
o := &alien1{sprite: sprite, level: level}
sprite.SetLayer(LayerHazard)
sprite.Watch(o)
sprite.SetFrame(frame)
sprite.SetPosition(x, y)
sprite.SetVelocity(velx, vely)
level.AddSprite(sprite)
return nil
}
func init() {
RegisterGameObjectMaker("alien1", makeAlien1)
}