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module-collision.cc
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/*
* MBDyn (C) is a multibody analysis code.
* http://www.mbdyn.org
*
* Copyright (C) 1996-2014
*
* Pierangelo Masarati <[email protected]>
*
* Dipartimento di Ingegneria Aerospaziale - Politecnico di Milano
* via La Masa, 34 - 20156 Milano, Italy
* http://www.aero.polimi.it
*
* Changing this copyright notice is forbidden.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation (version 2 of the License).
*
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* module-collision
* AUTHOR: G. Douglas Baldwin
Copyright (C) 2015 all rights reserved.
*/
#include "mbconfig.h" /* This goes first in every *.c,*.cc file */
#include <ostream>
#include <cfloat>
#include "dataman.h"
#include "userelem.h"
#include <set>
#include "rodj.h"
#include <limits>
#include "module-collision.h"
Contact::Contact(std::pair<fcl::Vec3f, fcl::Vec3f> pt_pair, const StructDispNode* pNode1, const StructDispNode* pNode2, doublereal penetration_ratio)
: Ft(Zero3), Fn_Norm(0.0), tangent(Zero3)
{
Vec3 pt1(pt_pair.first[0], pt_pair.first[1], pt_pair.first[2]);
Vec3 pt2(pt_pair.second[0], pt_pair.second[1], pt_pair.second[2]);
Mat3x3 R1(dynamic_cast<const StructNode *>(pNode1)->GetRCurr());
Mat3x3 R2(dynamic_cast<const StructNode *>(pNode2)->GetRCurr());
f1 = R1.Transpose() * (pt1 - pNode1->GetXCurr());
f2 = R2.Transpose() * (pt2 - pNode2->GetXCurr());
Arm1 = R1.Transpose() * (pt1 * penetration_ratio + pt2 * (1.0 - penetration_ratio) - pNode1->GetXCurr());
}
Contact::~Contact(void)
{
NO_OP;
}
CollisionObjectData::CollisionObjectData(const StructNode* pNode,
fcl::CollisionObject* pObject, std::string material)
: pNode(pNode),
pObject(pObject),
material(material)
{
NO_OP;
}
CollisionObjectData::~CollisionObjectData(void)
{
NO_OP;
}
std::map<const unsigned, CollisionObjectData*> collision_object_data;
Collision::Collision(FCL::Func func,
const ConstitutiveLaw1D* pCL, const BasicScalarFunction* pSF, doublereal penetration_ratio,
const CollisionObjectData* pD1, const CollisionObjectData* pD2, integer* piRow, integer* piCol)
: func(func),
ConstitutiveLaw1DOwner(pCL),
pSF(pSF),
penetration_ratio(penetration_ratio),
pNode1(pD1->pNode),
pNode2(pD2->pNode),
pObject1(pD1->pObject),
pObject2(pD2->pObject),
iNumRowsNode(6),
iNumColsNode(6)
{
iR = *piRow;
iC = *piCol;
*piRow += (2 * iNumRowsNode);
*piCol += (2 * iNumColsNode);
}
void
Collision::ClearContacts(void)
{
contacts.clear();
}
void
Collision::Intersect(void)
{
FCL::Vec3f_pairs pt_pairs;
func(pObject1, pObject2, pt_pairs);
for (std::vector<std::pair<fcl::Vec3f, fcl::Vec3f> >::iterator it = pt_pairs.begin();
it != pt_pairs.end(); it++) {
contacts.push_back(Contact(*it, pNode1, pNode2, penetration_ratio));
/* For testing
Vec3 pt1(it->first[0], it->first[1], it->first[2]);
Vec3 pt2(it->second[0], it->second[1], it->second[2]);
Mat3x3 R1(dynamic_cast<const StructNode *>(pNode1)->GetRCurr());
Mat3x3 R2(dynamic_cast<const StructNode *>(pNode2)->GetRCurr());
Vec3 f1 = R1.Transpose() * (pt1 - pNode1->GetXCurr());
Vec3 f2 = R2.Transpose() * (pt2 - pNode2->GetXCurr());
printf("(%f %f %f), (%f %f %f)\n", it->first[0], it->first[1], it->first[2], it->second[0], it->second[1], it->second[2]);
printf("(%f %f %f), (%f %f %f)\n", f1(1), f1(2), f1(3), f2(1), f2(2), f2(3));
*/
}
if (tangents.size() == contacts.size()) {
for (int i = 0; i < tangents.size(); i++) {
contacts[i].tangent = tangents[i];
}
}
}
void
Collision::ClearAndSetTangents()
{
tangents.clear();
const StructNode* pStructNode1(dynamic_cast<const StructNode *>(pNode1));
const StructNode* pStructNode2(dynamic_cast<const StructNode *>(pNode2));
const Mat3x3 R1(pStructNode1->GetRCurr());
const Mat3x3 R2(pStructNode2->GetRCurr());
for (std::vector<Contact>::iterator it = contacts.begin(); it != contacts.end(); it++) {
const Vec3 Rf1(R1 * it->f1);
const Vec3 Rf2(R2 * it->f2);
Vec3 normal = pNode2->GetXCurr() + Rf2 - pNode1->GetXCurr() - Rf1;
const doublereal depth = normal.Norm();
if (std::numeric_limits<doublereal>::epsilon() < depth) {
normal /= depth;
const Vec3 R_Arm1(R1 * it->Arm1);
const Vec3 R_Arm2(pNode1->GetXCurr() + R_Arm1 - pNode2->GetXCurr());
Vec3 Vt(pNode2->GetVCurr() + (pStructNode2->GetWCurr()).Cross(R_Arm2) - pNode1->GetVCurr() - (pStructNode1->GetWCurr()).Cross(R_Arm1));
Vt -= normal * Vt.Dot(normal);
if (std::numeric_limits<doublereal>::epsilon() < Vt.Norm()) {
tangents.push_back(Vt / Vt.Norm());
} else {
tangents.push_back(Zero3);
}
} else {
tangents.push_back(Zero3);
}
}
if (tangents.size() == contacts.size()) {
for (int i = 0; i < tangents.size(); i++) {
contacts[i].tangent = tangents[i];
}
}
}
VariableSubMatrixHandler&
Collision::AssJac(VariableSubMatrixHandler& WorkMat,
doublereal dCoef,
const VectorHandler& XCurr,
const VectorHandler& XPrimeCurr)
{
DEBUGCOUT("Entering Collision::AssJac()" << std::endl);
FullSubMatrixHandler& WM = WorkMat.SetFull();
const integer iNode1FirstPosIndex = pNode1->iGetFirstPositionIndex();
const integer iNode1FirstMomIndex = pNode1->iGetFirstMomentumIndex();
const integer iNode2FirstPosIndex = pNode2->iGetFirstPositionIndex();
const integer iNode2FirstMomIndex = pNode2->iGetFirstMomentumIndex();
for (int iCnt = 1; iCnt <= iNumRowsNode; iCnt++) {
WM.PutRowIndex(iR + iCnt, iNode1FirstMomIndex + iCnt);
WM.PutRowIndex(iR + iNumRowsNode + iCnt, iNode2FirstMomIndex + iCnt);
}
for (int iCnt = 1; iCnt <= iNumColsNode; iCnt++) {
WM.PutColIndex(iC + iCnt, iNode1FirstPosIndex + iCnt);
WM.PutColIndex(iC + iNumColsNode + iCnt, iNode2FirstPosIndex + iCnt);
}
for (std::vector<Contact>::iterator it = contacts.begin(); it != contacts.end(); it++) {
AssMat(WM, dCoef, *it);
}
return WorkMat;
}
void
Collision::AssMat(FullSubMatrixHandler& WM, doublereal dCoef, Contact& contact)
{
const StructNode* pStructNode1(dynamic_cast<const StructNode *>(pNode1));
const StructNode* pStructNode2(dynamic_cast<const StructNode *>(pNode2));
const Mat3x3 R1(pStructNode1->GetRCurr());
const Mat3x3 R2(pStructNode2->GetRCurr());
/* Impact */
const Vec3 Rf1(R1 * contact.f1);
const Vec3 Rf2(R2 * contact.f2);
Vec3 normal = pNode2->GetXCurr() + Rf2 - pNode1->GetXCurr() - Rf1;
const doublereal depth = normal.Norm();
if (std::numeric_limits<doublereal>::epsilon() < depth) {
normal /= depth;
} else {
return;
}
const Vec3 V(pNode2->GetVCurr() + (pStructNode2->GetWCurr()).Cross(Rf2) - pNode1->GetVCurr() - (pStructNode1->GetWCurr()).Cross(Rf1));
const doublereal Vn_Norm = V.Dot(normal);
ConstitutiveLaw1DOwner::Update(depth, Vn_Norm);
doublereal Fn_Norm = GetF() / contacts.size();
doublereal FDEPrime = GetFDEPrime();
/* Vettore forza */
const Vec3 Fn = normal * Fn_Norm;
Mat3x3 K(normal.Tens() * (dCoef * (GetFDE() + (normal.Dot(V) * FDEPrime - Fn_Norm) / depth)));
if (FDEPrime != 0.) {
K += normal.Tens(V) * (dCoef * FDEPrime / depth);
}
doublereal d = dCoef * Fn_Norm / depth;
for (unsigned iCnt = 1; iCnt <= 3; iCnt++) {
K(iCnt, iCnt) += d;
}
Mat3x3 KPrime;
if (FDEPrime != 0.) {
KPrime = normal.Tens() * FDEPrime;
}
/* Termini di forza diagonali */
Mat3x3 Tmp1(K);
if (FDEPrime != 0.) {
Tmp1 += KPrime;
}
WM.Add(iR + 1, iC + 1, Tmp1);
WM.Add(iR + 7, iC + 7, Tmp1);
/* Termini di coppia, nodo 1 */
Mat3x3 Tmp2 = Rf1.Cross(Tmp1);
WM.Add(iR + 4, iC + 1, Tmp2);
WM.Sub(iR + 4, iC + 7, Tmp2);
/* Termini di coppia, nodo 2 */
Tmp2 = Rf2.Cross(Tmp1);
WM.Add(iR + 10, iC + 7, Tmp2);
WM.Sub(iR + 10, iC + 1, Tmp2);
/* termini di forza extradiagonali */
WM.Sub(iR + 1, iC + 7, Tmp1);
WM.Sub(iR + 7, iC + 1, Tmp1);
/* Termini di rotazione, Delta g1 */
Mat3x3 Tmp3 = Tmp1 * Mat3x3(MatCross, -Rf1);
if (FDEPrime != 0.) {
Tmp3 += KPrime * Mat3x3(MatCross, Rf1.Cross((pStructNode1->GetWRef()) * dCoef));
}
WM.Add(iR + 1, iC + 4, Tmp3);
WM.Sub(iR + 7, iC + 4, Tmp3);
/* Termini di coppia, Delta g1 */
Tmp2 = Rf1.Cross(Tmp3) + Mat3x3(MatCrossCross, Fn, Rf1 * dCoef);
WM.Add(iR + 4, iC + 4, Tmp2);
Tmp2 = Rf2.Cross(Tmp3);
WM.Sub(iR + 10, iC + 4, Tmp2);
/* Termini di rotazione, Delta g2 */
Tmp3 = Tmp1*Mat3x3(MatCross, -Rf2);
if (FDEPrime != 0.) {
Tmp3 += KPrime * Mat3x3(MatCross, Rf2.Cross((pStructNode2->GetWRef()) * dCoef));
}
WM.Add(iR + 7, iC + 10, Tmp3);
WM.Sub(iR + 1, iC + 10, Tmp3);
/* Termini di coppia, Delta g2 */
Tmp2 = Rf2.Cross(Tmp3) + Mat3x3(MatCrossCross, Fn, Rf2 * dCoef);
WM.Add(iR + 10, iC + 10, Tmp2);
Tmp2 = Rf1.Cross(Tmp3);
WM.Sub(iR + 4, iC + 10, Tmp2);
/* Resistance */
if (pSF != NULL) {
const Vec3 R_Arm1(R1 * contact.Arm1);
const Vec3 R_Arm2(pNode1->GetXCurr() + R_Arm1 - pNode2->GetXCurr());
const doublereal Ft_Norm_max = (*pSF)((V - normal * Vn_Norm).Norm()) * contact.Fn_Norm;
Vec3 Ft = contact.tangent * Ft_Norm_max;
WM.Sub(iR + 4, iC + 4, Mat3x3(MatCrossCross, Ft * dCoef, R_Arm1));
WM.Add(iR + 10, iC + 10, Mat3x3(MatCrossCross, Ft * dCoef, R_Arm2));
}
}
SubVectorHandler&
Collision::AssRes(SubVectorHandler& WorkVec,
doublereal dCoef,
const VectorHandler& XCurr,
const VectorHandler& XPrimeCurr)
{
DEBUGCOUT("Entering Collision::AssRes()" << std::endl);
integer iNode1FirstMomIndex = pNode1->iGetFirstMomentumIndex();
integer iNode2FirstMomIndex = pNode2->iGetFirstMomentumIndex();
for (int iCnt = 1; iCnt <= iNumRowsNode; iCnt++) {
WorkVec.PutRowIndex(iR + iCnt, iNode1FirstMomIndex + iCnt);
WorkVec.PutRowIndex(iR + iNumRowsNode + iCnt, iNode2FirstMomIndex + iCnt);
}
for (std::vector<Contact>::iterator it = contacts.begin(); it != contacts.end(); it++) {
AssVec(WorkVec, dCoef, *it);
}
return WorkVec;
}
void
Collision::AssVec(SubVectorHandler& WorkVec, doublereal dCoef, Contact& contact)
{
DEBUGCOUT("RodWithOffset::AssVec()" << std::endl);
const StructNode* pStructNode1(dynamic_cast<const StructNode *>(pNode1));
const StructNode* pStructNode2(dynamic_cast<const StructNode *>(pNode2));
const Mat3x3 R1(pStructNode1->GetRCurr());
const Mat3x3 R2(pStructNode2->GetRCurr());
/* Impact */
const Vec3 Rf1(R1 * contact.f1);
const Vec3 Rf2(R2 * contact.f2);
Vec3 normal = pNode2->GetXCurr() + Rf2 - pNode1->GetXCurr() - Rf1;
const doublereal depth = normal.Norm();
if (std::numeric_limits<doublereal>::epsilon() < depth) {
normal /= depth;
} else {
return;
}
const Vec3 V(pNode2->GetVCurr() + (pStructNode2->GetWCurr()).Cross(Rf2) - pNode1->GetVCurr() - (pStructNode1->GetWCurr()).Cross(Rf1));
const doublereal Vn_Norm = V.Dot(normal);
ConstitutiveLaw1DOwner::Update(depth, Vn_Norm);
contact.Fn_Norm = GetF() / contacts.size();
const Vec3 Fn(normal * contact.Fn_Norm);
WorkVec.Add(iR + 1, Fn);
WorkVec.Add(iR + 4, Rf1.Cross(Fn));
WorkVec.Sub(iR + 7, Fn);
WorkVec.Sub(iR + 10, Rf2.Cross(Fn));
/* Resistance */
if (pSF != NULL) {
const Vec3 R_Arm1(R1 * contact.Arm1);
const Vec3 R_Arm2(pNode1->GetXCurr() + R_Arm1 - pNode2->GetXCurr());
const doublereal Ft_Norm_max = (*pSF)((V - normal * Vn_Norm).Norm()) * contact.Fn_Norm;
contact.Ft = contact.tangent * Ft_Norm_max;
WorkVec.Add(iR + 1, contact.Ft);
WorkVec.Add(iR + 4, R_Arm1.Cross(contact.Ft));
WorkVec.Sub(iR + 7, contact.Ft);
WorkVec.Sub(iR + 10, R_Arm2.Cross(contact.Ft));
} else {
contact.Ft = Zero3;
}
}
std::ostream&
Collision::OutputAppend(std::ostream& out) const {
for (std::vector<Contact>::const_iterator it = contacts.begin(); it != contacts.end(); it++) {
out << " " << pNode1->GetLabel();
out << " " << pNode2->GetLabel();
for (int iCnt = 1; iCnt <= 3; iCnt++) {
out << " " << it->f1(iCnt);
}
for (int iCnt = 1; iCnt <= 3; iCnt++) {
out << " " << it->f2(iCnt);
}
for (int iCnt = 1; iCnt <= 3; iCnt++) {
out << " " << it->Ft(iCnt);
}
out << " " << it->Fn_Norm;
// If desired, must recalculate depth and Vn_Norm
//ConstitutiveLaw1DOwner::Update(depth, Vn_Norm);
//ConstitutiveLaw1DOwner::OutputAppend(out);
}
}
bool CollisionFunction(fcl::CollisionObject* o1, fcl::CollisionObject* o2, void* cdata_)
{
std::map<const FCL::ObjectPair, Collision*> objectpair_collision_map(
*(static_cast<std::map<const FCL::ObjectPair, Collision*>*>(cdata_)));
FCL::ObjectPair object_pair(o1, o2);
if (objectpair_collision_map.count(object_pair) == 0) {
std::swap(object_pair.first, object_pair.second);
if (objectpair_collision_map.count(object_pair) == 0) {
return false;
}
}
objectpair_collision_map[object_pair]->Intersect();
return false;
}
// CollisionWorld: begin
CollisionWorld::CollisionWorld(
unsigned uLabel, const DofOwner *pDO,
DataManager* pDM, MBDynParser& HP)
: Elem(uLabel, flag(0)),
UserDefinedElem(uLabel, pDO)
{
if (HP.IsKeyWord("help")) {
silent_cout(
"\n"
"Module: Collision\n"
"\n"
" This element implements a collision world\n"
"\n"
" collision world,\n"
" [material pairs,] (integer)<number_of_material_pairs>,\n"
" <material_pair> [,...]\n"
" [collision objects,] (integer)<number_of_collision_objects>,\n"
" (CollisionObject) <label> [,...]\n"
"\n"
" <material_pair> ::= (str)<material1>, (str)<material2>, (ConstitutiveLaw<1D>)<const_law>\n"
" [, friction function, (ScalarFunction)<SF>, [, penetration ratio, (real)<penetration_ratio>]]\n"
"\n\n"
<< std::endl);
if (!HP.IsArg()) {
/*
* Exit quietly if nothing else is provided
*/
throw NoErr(MBDYN_EXCEPT_ARGS);
}
}
ConstLawType::Type VECLType(ConstLawType::VISCOELASTIC);
typedef std::pair<std::string, std::string> MaterialPair;
std::map<MaterialPair, ConstitutiveLaw1D*> pCL;
std::map<MaterialPair, const BasicScalarFunction*> pSF;
std::map<MaterialPair, doublereal> penetration_ratio;
HP.IsKeyWord("material" "pairs");
int N = HP.GetInt();
for (int i; i < N; i++) {
MaterialPair material_pair(std::make_pair(HP.GetValue(TypedValue::VAR_STRING).GetString(), HP.GetValue(TypedValue::VAR_STRING).GetString()));
pCL[material_pair] = HP.GetConstLaw1D(VECLType);
pSF[material_pair] = NULL;
penetration_ratio[material_pair] = 0.0;
if (HP.IsKeyWord("friction" "function")) {
pSF[material_pair] = ParseScalarFunction(HP, pDM);
if (HP.IsKeyWord("penetration" "ratio")) {
penetration_ratio[material_pair] = HP.GetReal();
if (material_pair.first == material_pair.second) {
silent_cout("Identical material pair penetration ratio overridden to become 0.5" << std::endl);
}
}
if (material_pair.first == material_pair.second) {
penetration_ratio[material_pair] = 0.5;
}
}
}
func_matrix = FCL::FuncMatrix();
std::set<CollisionObjectData*> all_objects;
std::set<CollisionObjectData*> objects;
iNumRows = 0;
iNumCols = 0;
HP.IsKeyWord("collision" "objects");
N = HP.GetInt();
for (int i; i < N; i++) {
CollisionObjectData* ob_data(collision_object_data[HP.GetInt()]);
for (std::set<CollisionObjectData*>::iterator it = all_objects.begin();
it != all_objects.end(); it++) {
MaterialPair material_pair(std::make_pair(ob_data->material, (*it)->material));
if (pCL.find(material_pair) == pCL.end()) {
std::swap(material_pair.first, material_pair.second);
}
if (pCL.find(material_pair) != pCL.end() && ob_data->pNode != (*it)->pNode) {
FCL::ObjectPair object_pair(std::make_pair(ob_data->pObject, (*it)->pObject));
FCL::Func func(func_matrix.GetFunc(object_pair));
if (func) {
objectpair_collision_map[object_pair] = new Collision(func,
pCL[material_pair], pSF[material_pair], penetration_ratio[material_pair],
ob_data, *it, &iNumRows, &iNumCols);
} else {
std::swap(object_pair.first, object_pair.second);
objectpair_collision_map[object_pair] = new Collision(func_matrix.GetFunc(object_pair),
pCL[material_pair], pSF[material_pair], 1.0 - penetration_ratio[material_pair],
*it, ob_data, &iNumRows, &iNumCols);
}
objects.insert(ob_data);
objects.insert(*it);
}
}
all_objects.insert(ob_data);
}
collision_manager = new fcl::DynamicAABBTreeCollisionManager();
for (std::set<CollisionObjectData*>::iterator it = objects.begin();
it != objects.end(); it++) {
nodes.insert((*it)->pNode);
collision_manager->registerObject((*it)->pObject);
}
collision_manager->setup();
SetOutputFlag(pDM->fReadOutput(HP, Elem::LOADABLE));
}
CollisionWorld::~CollisionWorld(void)
{
delete collision_manager;
}
void
CollisionWorld::WorkSpaceDim(integer* piNumRows, integer* piNumCols) const
{
*piNumRows = iNumRows;
*piNumCols = iNumCols;
}
int
CollisionWorld::iGetNumConnectedNodes(void) const
{
return nodes.size();
}
void
CollisionWorld::GetConnectedNodes(std::vector<const Node*>& connectedNodes) const
{
connectedNodes.resize(iGetNumConnectedNodes());
integer i(0);
for (std::set<const Node*>::const_iterator it = nodes.begin(); it != nodes.end(); it++) {
connectedNodes[i++] = *it;
}
}
void
CollisionWorld::Output(OutputHandler& OH) const
{
if (fToBeOutput()) {
if ( OH.UseText(OutputHandler::LOADABLE) ) {
std::ostream& os = OH.Loadable();
os << GetLabel();
os << ss.str();
os << std::endl;
}
}
}
void
CollisionWorld::SetValue(DataManager *pDM,
VectorHandler& X, VectorHandler& XP,
SimulationEntity::Hints *ph)
{
NO_OP;
}
void
CollisionWorld::AfterPredict(VectorHandler& X, VectorHandler& XP)
{
for (std::map<FCL::ObjectPair, Collision*>::const_iterator it = objectpair_collision_map.begin();
it != objectpair_collision_map.end(); it++) {
it->second->ClearAndSetTangents();
}
}
void
CollisionWorld::AfterConvergence(const VectorHandler& X, const VectorHandler& XP)
{
ss.str("");
ss.clear();
for (std::map<FCL::ObjectPair, Collision*>::const_iterator it = objectpair_collision_map.begin();
it != objectpair_collision_map.end(); it++) {
it->second->OutputAppend(ss);
it->second->ClearAndSetTangents();
}
}
SubVectorHandler&
CollisionWorld::AssRes(SubVectorHandler& WorkVec,
doublereal dCoef,
const VectorHandler& XCurr,
const VectorHandler& XPrimeCurr)
{
DEBUGCOUT("Entering CollisionWorld::AssRes()" << std::endl);
for (std::map<FCL::ObjectPair, Collision*>::const_iterator it = objectpair_collision_map.begin();
it != objectpair_collision_map.end(); it++) {
it->second->ClearContacts();
}
collision_manager->update();
collision_manager->collide(&objectpair_collision_map, CollisionFunction);
WorkVec.ResizeReset(iNumRows);
for (std::map<FCL::ObjectPair, Collision*>::const_iterator it = objectpair_collision_map.begin();
it != objectpair_collision_map.end(); it++) {
it->second->AssRes(WorkVec, dCoef, XCurr, XPrimeCurr);
}
return WorkVec;
}
VariableSubMatrixHandler&
CollisionWorld::AssJac(VariableSubMatrixHandler& WorkMat,
doublereal dCoef,
const VectorHandler& XCurr,
const VectorHandler& XPrimeCurr)
{
DEBUGCOUT("Entering CollisionWorld::AssJac()" << std::endl);
FullSubMatrixHandler& WM = WorkMat.SetFull();
WM.ResizeReset(iNumRows, iNumCols);
for (std::map<FCL::ObjectPair, Collision*>::const_iterator it = objectpair_collision_map.begin();
it != objectpair_collision_map.end(); it++) {
it->second->AssJac(WorkMat, dCoef, XCurr, XPrimeCurr);
}
return WorkMat;
}
unsigned int
CollisionWorld::iGetNumPrivData(void) const
{
// return number of private data
return 0;
}
unsigned int
CollisionWorld::iGetPrivDataIdx(const char *s) const
{
// parse string and compute index of requested private data
// shouldn't get here until private data are defined
throw ErrGeneric(MBDYN_EXCEPT_ARGS);
}
doublereal
CollisionWorld::dGetPrivData(unsigned int i) const
{
ASSERT(0 < i && i <= iGetNumPrivData());
switch (i) {
case 0:
default:
silent_cerr("collision world(" << GetLabel() << "): invalid private data index " << i << std::endl);
throw ErrGeneric(MBDYN_EXCEPT_ARGS);
}
// shouldn't get here until private data are defined
throw ErrGeneric(MBDYN_EXCEPT_ARGS);
}
std::ostream&
CollisionWorld::Restart(std::ostream& out) const
{
return out << "# CollisionWorld: not implemented" << std::endl;
}
unsigned int
CollisionWorld::iGetInitialNumDof(void) const
{
return 0;
}
void
CollisionWorld::InitialWorkSpaceDim(
integer* piNumRows,
integer* piNumCols) const
{
*piNumRows = 0;
*piNumCols = 0;
}
VariableSubMatrixHandler&
CollisionWorld::InitialAssJac(
VariableSubMatrixHandler& WorkMat,
const VectorHandler& XCurr)
{
// should not be called, since initial workspace is empty
ASSERT(0);
DEBUGCOUT("Entering CollisionWorld::InitialAssJac()" << std::endl);
WorkMat.SetNullMatrix();
return WorkMat;
}
SubVectorHandler&
CollisionWorld::InitialAssRes(
SubVectorHandler& WorkVec,
const VectorHandler& XCurr)
{
// should not be called, since initial workspace is empty
ASSERT(0);
DEBUGCOUT("Entering CollisionWorld::InitialAssRes()" << std::endl);
WorkVec.ResizeReset(0);
return WorkVec;
}
// CollisionWorld: end
// CollisionObject: begin
CollisionObject::CollisionObject(
unsigned uLabel, const DofOwner *pDO,
DataManager* pDM, MBDynParser& HP)
: Elem(uLabel, flag(0)),
UserDefinedElem(uLabel, pDO)
{
if (HP.IsKeyWord("help")) {
silent_cout(
"\n"
"Module: Collision\n"
"\n"
" This element implements a collision object\n"
"\n"
" collision object,\n"
" (Node) <label>,\n"
" (Vec3) <offset>,\n"
" (Mat3x3) <orientation>,\n"
" (str)<material>,\n"
" <shape> [,margin, (real)<margin>]\n"
"\n"
" <shape> ::= {\n"
// " Box, (real)<x_half_extent>, (real)<y_half_extent>, (real)<z_half_extent>\n"
// " | Capsule, (real)<radius>, (real)<height>\n"
// " | Cone, (real)<radius>, (real)<height>\n"
" | Sphere, (real)<radius>\n"
" | Plane\n"
" }\n\n"
<< std::endl);
if (!HP.IsArg()) {
/*
* Exit quietly if nothing else is provided
*/
throw NoErr(MBDYN_EXCEPT_ARGS);
}
}
pNode = pDM->ReadNode<const StructNode, Node::STRUCTURAL>(HP);
const ReferenceFrame RF(pNode);
f = HP.GetPosRel(RF);
R = HP.GetRotRel(RF);
Vec3 x(pNode->GetXCurr() + pNode->GetRCurr()*f);
Mat3x3 r(pNode->GetRCurr()*R);
fcl::Vec3f translate(x[0], x[1], x[2]);
fcl::Matrix3f rotate(r.dGet(1,1),r.dGet(1,2),r.dGet(1,3),r.dGet(2,1),r.dGet(2,2),r.dGet(2,3),r.dGet(3,1),r.dGet(3,2),r.dGet(3,3));
const TypedValue material(HP.GetValue(TypedValue::VAR_STRING));
/*if (HP.IsKeyWord("box")) {
const float x(HP.GetReal());
const float y(HP.GetReal());
const float z(HP.GetReal());
FCL::CollisionGeometryPtr_t fcl_shape(new fcl::Box(2 * x, 2 * y, 2 * z));
ob = new fcl::CollisionObject(fcl_shape, rotate, translate);
} else if (HP.IsKeyWord("capsule")) {
const float radius(HP.GetReal());
const float height(HP.GetReal());
FCL::CollisionGeometryPtr_t fcl_shape(new fcl::Capsule(radius, height));
ob = new fcl::CollisionObject(fcl_shape, rotate, translate);
} else if (HP.IsKeyWord("cone")) {
const float radius(HP.GetReal());
const float height(HP.GetReal());
FCL::CollisionGeometryPtr_t fcl_shape(new fcl::Cone(radius, height));
ob = new fcl::CollisionObject(fcl_shape, rotate, translate);
} else */if (HP.IsKeyWord("plane")) {
FCL::CollisionGeometryPtr_t fcl_shape(new fcl::Plane(0., 0., 1., 0.));
ob = new fcl::CollisionObject(fcl_shape, rotate, translate);
} else if (HP.IsKeyWord("sphere")) {
const float radius(HP.GetReal());
FCL::CollisionGeometryPtr_t fcl_shape(new fcl::Sphere(radius));
ob = new fcl::CollisionObject(fcl_shape, rotate, translate);
} else {
silent_cerr("collision object(" << GetLabel() << "): a valid shape is expected at line " << HP.GetLineData() << std::endl);
throw ErrGeneric(MBDYN_EXCEPT_ARGS);
}
collision_object_data[uLabel] = new CollisionObjectData(pNode, ob, material.GetString());
SetOutputFlag(pDM->fReadOutput(HP, Elem::LOADABLE));
}
CollisionObject::~CollisionObject(void)
{
delete ob;
}
void
CollisionObject::Output(OutputHandler& OH) const
{
if (fToBeOutput()) {
NO_OP;
}
}
void
CollisionObject::WorkSpaceDim(integer* piNumRows, integer* piNumCols) const
{
*piNumRows = 0;
*piNumCols = 0;
}
VariableSubMatrixHandler&
CollisionObject::AssJac(VariableSubMatrixHandler& WorkMat,
doublereal dCoef,
const VectorHandler& XCurr,
const VectorHandler& XPrimeCurr)
{
DEBUGCOUT("Entering CollisionObject::AssJac()" << std::endl);
WorkMat.SetNullMatrix();
return WorkMat;
}
SubVectorHandler&
CollisionObject::AssRes(SubVectorHandler& WorkVec,
doublereal dCoef,
const VectorHandler& XCurr,
const VectorHandler& XPrimeCurr)
{
DEBUGCOUT("Entering CollisionObject::AssRes()" << std::endl);
WorkVec.ResizeReset(0);
if (ob->getNodeType() != fcl::GEOM_PLANE) {
Vec3 x(pNode->GetXCurr() + pNode->GetRCurr() * f);
Mat3x3 r(pNode->GetRCurr() * R);
ob->setTransform(
fcl::Matrix3f(r.dGet(1,1),r.dGet(1,2),r.dGet(1,3),r.dGet(2,1),r.dGet(2,2),r.dGet(2,3),r.dGet(3,1),r.dGet(3,2),r.dGet(3,3)),
fcl::Vec3f(x[0], x[1], x[2]));
ob->computeAABB();
}
return WorkVec;
}
unsigned int
CollisionObject::iGetNumPrivData(void) const
{
return 0;
}
unsigned int
CollisionObject::iGetPrivDataIdx(const char *s) const
{
throw ErrGeneric(MBDYN_EXCEPT_ARGS);
}
doublereal
CollisionObject::dGetPrivData(unsigned int i) const
{
ASSERT(i > 1 && i <= iGetNumPrivData());
throw ErrGeneric(MBDYN_EXCEPT_ARGS);
}
int
CollisionObject::iGetNumConnectedNodes(void) const
{
return 0;
}
void
CollisionObject::GetConnectedNodes(std::vector<const Node *>& connectedNodes) const
{
connectedNodes.resize(0);
}
void
CollisionObject::SetValue(DataManager *pDM,
VectorHandler& X, VectorHandler& XP,
SimulationEntity::Hints *ph)
{
NO_OP;
}
std::ostream&
CollisionObject::Restart(std::ostream& out) const
{
return out << "# CollisionObject: not implemented" << std::endl;
}
unsigned int
CollisionObject::iGetInitialNumDof(void) const
{
return 0;
}
void
CollisionObject::InitialWorkSpaceDim(
integer* piNumRows,
integer* piNumCols) const
{
*piNumRows = 0;
*piNumCols = 0;
}
VariableSubMatrixHandler&
CollisionObject::InitialAssJac(
VariableSubMatrixHandler& WorkMat,
const VectorHandler& XCurr)
{
// should not be called, since initial workspace is empty
ASSERT(0);
DEBUGCOUT("Entering CollisionObject::InitialAssJac()" << std::endl);
WorkMat.SetNullMatrix();
return WorkMat;
}
SubVectorHandler&
CollisionObject::InitialAssRes(
SubVectorHandler& WorkVec,
const VectorHandler& XCurr)
{
// should not be called, since initial workspace is empty
ASSERT(0);
DEBUGCOUT("Entering CollisionObject::InitialAssRes()" << std::endl);
WorkVec.ResizeReset(0);
return WorkVec;
}
// CollisionObject: end
bool module_read(void)
{
UserDefinedElemRead *rf1 = new UDERead<CollisionWorld>;
if (!SetUDE("collision" "world", rf1))
{
delete rf1;
return false;
}
UserDefinedElemRead *rf2 = new UDERead<CollisionObject>;
if (!SetUDE("collision" "object", rf2))
{
delete rf1;
delete rf2;
return false;
}
return true;
}
extern "C" int
module_init(const char *module_name, void *pdm, void *php)
{
if (!module_read()) {
silent_cerr("Module: "
"module_init(" << module_name << ") "
"failed" << std::endl);
return -1;
}
return 0;
}