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module-collision.h
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/*
* MBDyn (C) is a multibody analysis code.
* http://www.mbdyn.org
*
* Copyright (C) 1996-2014
*
* Pierangelo Masarati <[email protected]>
*
* Dipartimento di Ingegneria Aerospaziale - Politecnico di Milano
* via La Masa, 34 - 20156 Milano, Italy
* http://www.aero.polimi.it
*
* Changing this copyright notice is forbidden.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation (version 2 of the License).
*
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* module-collision
* AUTHOR: G. Douglas Baldwin
Copyright (C) 2015 all rights reserved.
*/
#ifndef MODULE_COLLISION_H
#define MODULE_COLLISION_H
#include "intersect.h"
class Contact {
public:
Contact(std::pair<fcl::Vec3f, fcl::Vec3f> pt_pair, const StructDispNode* pNode1, const StructDispNode* pNode2, doublereal penetration_ratio);
~Contact(void);
Vec3 Arm1;
Vec3 f1;
Vec3 f2;
Vec3 Ft;
doublereal Fn_Norm;
Vec3 tangent;
};
class CollisionObjectData {
public:
CollisionObjectData(const StructNode* pNode, fcl::CollisionObject* pObject, std::string material);
~CollisionObjectData(void);
const StructNode* pNode;
fcl::CollisionObject* pObject;
std::string material;
};
class Collision :
public ConstitutiveLaw1DOwner {
private:
const StructDispNode* pNode1;
const StructDispNode* pNode2;
fcl::CollisionObject* pObject1;
fcl::CollisionObject* pObject2;
const BasicScalarFunction* pSF;
const doublereal penetration_ratio;
integer iR;
integer iC;
int iNumRowsNode;
int iNumColsNode;
std::vector<doublereal> dEpsilonPrime;
std::vector<Contact> contacts;
void AssMat(FullSubMatrixHandler& WM, doublereal dCoef, Contact& contact);
void AssVec(SubVectorHandler& WorkVec, doublereal dCoef, Contact& contact);
FCL::Func func;
std::vector<Vec3> tangents;
public:
Collision(FCL::Func func,
const ConstitutiveLaw1D* pCL, const BasicScalarFunction* pSFTmp, const doublereal penetration_ratio,
const CollisionObjectData* pD1, const CollisionObjectData* pD2, integer* iRow, integer* iCol);
void Intersect(void);
void ClearContacts(void);
void ClearAndSetTangents(void);
std::ostream& OutputAppend(std::ostream& out) const;
VariableSubMatrixHandler&
AssJac(VariableSubMatrixHandler& WorkMat,
doublereal dCoef,
const VectorHandler& XCurr,
const VectorHandler& XPrimeCurr);
SubVectorHandler&
AssRes(SubVectorHandler& WorkVec,
doublereal dCoef,
const VectorHandler& XCurr,
const VectorHandler& XPrimeCurr);
};
class CollisionWorld
: virtual public Elem, public UserDefinedElem {
private:
integer iNumRows;
integer iNumCols;
fcl::BroadPhaseCollisionManager* collision_manager;
std::map<const FCL::ObjectPair, Collision*> objectpair_collision_map;
std::set<const Node*> nodes;
std::ostringstream ss;
FCL::FuncMatrix func_matrix;
public:
CollisionWorld(unsigned uLabel, const DofOwner *pDO,
DataManager* pDM, MBDynParser& HP);
~CollisionWorld(void);
void Output(OutputHandler& OH) const;
void WorkSpaceDim(integer* piNumRows, integer* piNumCols) const;
unsigned int iGetNumPrivData(void) const;
unsigned int iGetPrivDataIdx(const char *s) const;
doublereal dGetPrivData(unsigned int i) const;
int iGetNumConnectedNodes(void) const;
void GetConnectedNodes(std::vector<const Node *>& connectedNodes) const;
std::ostream& Restart(std::ostream& out) const;
unsigned int iGetInitialNumDof(void) const;
void
AfterPredict(VectorHandler& X, VectorHandler& XP);
void
AfterConvergence(const VectorHandler& X, const VectorHandler& XP);
VariableSubMatrixHandler&
AssJac(VariableSubMatrixHandler& WorkMat,
doublereal dCoef,
const VectorHandler& XCurr,
const VectorHandler& XPrimeCurr);
SubVectorHandler&
AssRes(SubVectorHandler& WorkVec,
doublereal dCoef,
const VectorHandler& XCurr,
const VectorHandler& XPrimeCurr);
void
SetValue(DataManager *pDM, VectorHandler& X, VectorHandler& XP,
SimulationEntity::Hints *ph);
void
InitialWorkSpaceDim(integer* piNumRows, integer* piNumCols) const;
VariableSubMatrixHandler&
InitialAssJac(VariableSubMatrixHandler& WorkMat, const VectorHandler& XCurr);
SubVectorHandler&
InitialAssRes(SubVectorHandler& WorkVec, const VectorHandler& XCurr);
};
class CollisionObject
: virtual public Elem, public UserDefinedElem {
private:
const StructNode* pNode;
Vec3 f;
Mat3x3 R;
fcl::CollisionObject* ob;
public:
CollisionObject(unsigned uLabel, const DofOwner *pDO,
DataManager* pDM, MBDynParser& HP);
~CollisionObject(void);
void Output(OutputHandler& OH) const;
void WorkSpaceDim(integer* piNumRows, integer* piNumCols) const;
unsigned int iGetNumPrivData(void) const;
unsigned int iGetPrivDataIdx(const char *s) const;
doublereal dGetPrivData(unsigned int i) const;
int iGetNumConnectedNodes(void) const;
void GetConnectedNodes(std::vector<const Node *>& connectedNodes) const;
std::ostream& Restart(std::ostream& out) const;
unsigned int iGetInitialNumDof(void) const;
void InitialWorkSpaceDim(integer* piNumRows, integer* piNumCols) const;
VariableSubMatrixHandler&
AssJac(VariableSubMatrixHandler& WorkMat,
doublereal dCoef,
const VectorHandler& XCurr,
const VectorHandler& XPrimeCurr);
SubVectorHandler&
AssRes(SubVectorHandler& WorkVec,
doublereal dCoef,
const VectorHandler& XCurr,
const VectorHandler& XPrimeCurr);
void
SetValue(DataManager *pDM, VectorHandler& X, VectorHandler& XP,
SimulationEntity::Hints *ph);
VariableSubMatrixHandler&
InitialAssJac(VariableSubMatrixHandler& WorkMat, const VectorHandler& XCurr);
SubVectorHandler&
InitialAssRes(SubVectorHandler& WorkVec, const VectorHandler& XCurr);
};
#endif