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[hlsl-out] Unimplemented Switch #1261
Labels
area: back-end
Outputs of shader conversion
kind: feature
New feature or request
lang: HLSL
High-Level Shading Language
One of the shaders that is in my dependency tree (wgpu_glyph shader) uses a switch statement, which causes a panic because of unimplemented switch writer in hlsl. It's especially problematic because DX12 is the default wgpu backend on Windows.
naga/src/back/hlsl/writer.rs
Line 1208 in dfcb798
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