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Missing extractBits and insertBits implementations for HLSL #1929

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hasali19 opened this issue May 16, 2022 · 1 comment · Fixed by #2353
Closed

Missing extractBits and insertBits implementations for HLSL #1929

hasali19 opened this issue May 16, 2022 · 1 comment · Fixed by #2353
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area: back-end Outputs of shader conversion lang: HLSL High-Level Shading Language

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@hasali19
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Seems they were implemented for other backends in #1449 but not for HLSL.

@hasali19
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I think all the other functions from that PR are missing too:

  • pack4x8snorm
  • pack4x8unorm
  • pack2x16snorm
  • pack2x16unorm
  • pack2x16float
  • unpack4x8snorm
  • unpack4x8unorm
  • unpack2x16snorm
  • unpack2x16unorm
  • unpack2x16float

@teoxoy teoxoy added area: back-end Outputs of shader conversion lang: HLSL High-Level Shading Language labels May 16, 2022
@teoxoy teoxoy added this to the WGSL Specification V1 milestone May 25, 2023
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area: back-end Outputs of shader conversion lang: HLSL High-Level Shading Language
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