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[hlsl-out] Incorrect behaviour with firstTrailingBit #1939
Labels
area: back-end
Outputs of shader conversion
kind: bug
Something isn't working
lang: HLSL
High-Level Shading Language
Milestone
This program incorrectly outputs
-1
with DirectX. I think this is because of the use offirstbitlow
, since it works correctly with tint which uses its own polyfill forfirstbitlow
- perhaps naga needs to do the same?WGSL:
HLSL:
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