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with naga-10, from glsl to glsl target, compile error: names containing consecutive underscores are reserved #2234
Labels
area: back-end
Outputs of shader conversion
kind: bug
Something isn't working
lang: GLSL
OpenGL Shading Language
with naga-10, compile glsl code to glsl target, when type name is ends with number, occus compile error
compile error with glsl source code in vertex shader
source code
specs of gles 3.0
By convention, all macro names containing two consecutive underscores ( __ ) are reserved for use by underlying software layers. Defining such a name in a shader does not itself result in an error, but may result in unintended behaviors that stem from having multiple definitions of the same name
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