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I'm pretty sure this is an issue with Botania, not Thirst Was Taken, but I'm copying a report over here just in case. Normally, you fill an apothecary by right-clicking it with a bucket of water. Currently, apothecaries use blockstates (there are only three: empty, water, and lava) instead of a proper fluid inventory or nbt data, but when you try and right-click it with a bucket with any level of purity, it just places a water block above it and floods everywhere. Kinda annoying because it's required to get into any of the mod's base-tier crafts (and you have to re-purify your water once you've picked it up again). Again, pretty sure this is on their end due to how the apothecary itself is coded, but maybe there's a workaround way for you to directly set it to the water blockstate when right-clicked with a thirst bucket?
The text was updated successfully, but these errors were encountered:
As per my comment on VazkiiMods/Botania#4787, I don't understand how this mod modifies water buckets such that the Petal Apothecary cannot extract 1000 mB of water fluid from them anymore.
Any insights on how to potentially make the Botania side more compatible to water container items would be appreciated.
There will be a partial fix from Botania's side (VazkiiMods/Botania#4791) in the next release, but it will not include restoring the water quality data when water is bucketed out of the Petal Apothecary again.
I'm pretty sure this is an issue with Botania, not Thirst Was Taken, but I'm copying a report over here just in case. Normally, you fill an apothecary by right-clicking it with a bucket of water. Currently, apothecaries use blockstates (there are only three: empty, water, and lava) instead of a proper fluid inventory or nbt data, but when you try and right-click it with a bucket with any level of purity, it just places a water block above it and floods everywhere. Kinda annoying because it's required to get into any of the mod's base-tier crafts (and you have to re-purify your water once you've picked it up again). Again, pretty sure this is on their end due to how the apothecary itself is coded, but maybe there's a workaround way for you to directly set it to the water blockstate when right-clicked with a thirst bucket?
The text was updated successfully, but these errors were encountered: