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Does not work on Godot 4 beta 5 (but does with beta4) #25
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A little more information, the crashes happens while loading the project. I get this info dump from macos (hopefully there's nothing sensitive in it, I couldn't see anything)
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Thanks for the detailed report! I'm aware of this, I'm in the process of updating the library to the latest bindings. Since there have been some larger refactorings in the GDExtension API, it takes a bit of time to catch up. In the future I will document the compatibility more explicitly, so people know what to use. I'll keep this issue open until latest Godot |
Thanks! And thank you for the quick response! |
Hey, first, just wanted to say this is an amazing project, thank you for doing this!
I just started looking at the project yesterday and was able to get my extension to compile and imported into Godot 4 beta 5 with this
However, once I added my first struct it caused Godot to crash
I tried downloading the example and got the same results. I downgraded to beta 4 and both the example and my code ran ok. (Again, love how this works, seeing my MainMenu type in Godot was a thrill)
Other pertinent info is I'm running this on macos x86_64 (sorry I can't help with the mac arm64 question in #21)
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