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Make a 0.9.4 release #733

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ghost opened this issue May 1, 2021 · 9 comments
Closed
7 tasks

Make a 0.9.4 release #733

ghost opened this issue May 1, 2021 · 9 comments
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@ghost
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ghost commented May 1, 2021

While we're working on 0.10 on master, it's not quite ready yet. Meanwhile, Godot 3.3 came out, and we might want to update the 0.9 branch and set the default API version to it (#728). There are also a number of non-breaking PRs that we might want to backport there:

We can probably create a 0.9 branch and cherry-pick commits there. This does not mean that we're going to support 0.9 indefinitely: only before 0.10 is actually ready.

Unresolved question: how CI works in this case?

@Bromeon
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Bromeon commented May 1, 2021

Do we have a 0.9 branch already? We might need create an alternative timeline in the past, as #713 and possibly others introduced breaking changes, so we can't use master for 0.9.* releases.

@ghost
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ghost commented May 1, 2021

We do have a tag. We can branch from there.

@iamwilhelm
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Does godot-rust 0.9.3 support Godot 3.3? I'm wondering if I should wait for godot-rust 0.9.4 before upgrading. The readme says it doesn't support Godot 4, but says nothing about 3.3.

@Demindiro
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Does godot-rust 0.9.3 support Godot 3.3? I'm wondering if I should wait for godot-rust 0.9.4 before upgrading. The readme says it doesn't support Godot 4, but says nothing about 3.3.

As far as I can tell it works with 3.3. I haven't encountered any issues with it.

@jacobsky
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@Bromeon This issue appears to be a smidge on the stale side, are you still interested in working on a 0.9.4 release or do you think we should skip it all together and focus on working towards the 0.10.0 release?

@Bromeon
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Bromeon commented Sep 22, 2021

Might still be worth making a 0.9.4 release (also to test CI), but we should probably triage which items are backported. I would say we focus on important bugfixes and small QoL additions, but nothing that creates huge merge conflicts (such as features built on top of the new glam vectors).

@Bromeon Bromeon added the tracker Groups a list of related issues and tracks progress label Sep 24, 2021
@drager
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drager commented Dec 22, 2021

Any news? Now there's even a 3.4: https://github.com/godotengine/godot/releases/tag/3.4.2-stable

@Bromeon
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Bromeon commented Dec 23, 2021

We already support Godot 3.4 on master branch, besides many other improvements.

We are currently finalizing the 0.10 release, with only very few issues left:
https://github.com/godot-rust/godot-rust/milestones/v0.10.0

As many APIs have improved significantly since 0.9.3 (sometimes in breaking ways), I think it makes most sense to focus our resources on the upcoming 0.10 branch. I will thus close this issue, but feel free to ask further questions 🙂

@Bromeon Bromeon closed this as completed Dec 23, 2021
@drager
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drager commented Dec 25, 2021

We already support Godot 3.4 on master branch, besides many other improvements.

We are currently finalizing the 0.10 release, with only very few issues left: https://github.com/godot-rust/godot-rust/milestones/v0.10.0

As many APIs have improved significantly since 0.9.3 (sometimes in breaking ways), I think it makes most sense to focus our resources on the upcoming 0.10 branch. I will thus close this issue, but feel free to ask further questions slightly_smiling_face

Great! Just tried against master and it works! Thanks!

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