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Make a 0.9.4 release #733
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Do we have a |
We do have a tag. We can branch from there. |
Does godot-rust 0.9.3 support Godot 3.3? I'm wondering if I should wait for godot-rust 0.9.4 before upgrading. The readme says it doesn't support Godot 4, but says nothing about 3.3. |
As far as I can tell it works with 3.3. I haven't encountered any issues with it. |
@Bromeon This issue appears to be a smidge on the stale side, are you still interested in working on a 0.9.4 release or do you think we should skip it all together and focus on working towards the |
Might still be worth making a 0.9.4 release (also to test CI), but we should probably triage which items are backported. I would say we focus on important bugfixes and small QoL additions, but nothing that creates huge merge conflicts (such as features built on top of the new |
Any news? Now there's even a 3.4: https://github.com/godotengine/godot/releases/tag/3.4.2-stable |
We already support Godot 3.4 on We are currently finalizing the 0.10 release, with only very few issues left: As many APIs have improved significantly since 0.9.3 (sometimes in breaking ways), I think it makes most sense to focus our resources on the upcoming 0.10 branch. I will thus close this issue, but feel free to ask further questions 🙂 |
Great! Just tried against master and it works! Thanks! |
While we're working on 0.10 on
master
, it's not quite ready yet. Meanwhile, Godot 3.3 came out, and we might want to update the 0.9 branch and set the default API version to it (#728). There are also a number of non-breaking PRs that we might want to backport there:We can probably create a 0.9 branch and cherry-pick commits there. This does not mean that we're going to support 0.9 indefinitely: only before 0.10 is actually ready.
Unresolved question: how CI works in this case?
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