From 2aa5398d50b27112328253ce0f06f2b1cff0e5ed Mon Sep 17 00:00:00 2001 From: Alice Alexandra Moore <86723305+3mdistal@users.noreply.github.com> Date: Mon, 12 Dec 2022 11:38:58 +0000 Subject: [PATCH] Update 01.game_setup.rst I noticed while building my first game that grid snapping is also the `ctrl` key on macOS. --- getting_started/first_3d_game/01.game_setup.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/first_3d_game/01.game_setup.rst b/getting_started/first_3d_game/01.game_setup.rst index f2c1370b79c..c0fb89de343 100644 --- a/getting_started/first_3d_game/01.game_setup.rst +++ b/getting_started/first_3d_game/01.game_setup.rst @@ -105,7 +105,7 @@ You should see a wide grey slab that covers the grid and blue and red axes in the viewport. We're going to move the ground down so we can see the floor grid. Select the -*Ground* node, hold the :kbd:`Ctrl` key down to turn on grid snapping (:kbd:`Cmd` on macOS), +*Ground* node, hold the :kbd:`Ctrl` key down to turn on grid snapping (:kbd:`Ctrl` on macOS), and click and drag down on the Y axis. It's the green arrow in the move gizmo. |image13|