Provide a better description on what does "navigation_finished" and "target_reached" signals do on NavigationAgent3D #7643
Labels
area:class reference
Issues and PRs about the class reference, which should be addressed on the Godot engine repository
enhancement
Milestone
Your Godot version:
4.1
Issue description:
"navigation_finished" and "target_reached" signal descriptions make it seem like they both do the same thing, which is fire when target is reached. What are the differences? Why would I use one over the other?
URL to the documentation page (if already existing):
https://docs.godotengine.org/en/4.1/classes/class_navigationagent3d.html
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