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Provide a better description on what does "navigation_finished" and "target_reached" signals do on NavigationAgent3D #7643

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enxas opened this issue Jul 11, 2023 · 1 comment · Fixed by godotengine/godot#79401
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area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository enhancement
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@enxas
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enxas commented Jul 11, 2023

Your Godot version:
4.1

Issue description:
"navigation_finished" and "target_reached" signal descriptions make it seem like they both do the same thing, which is fire when target is reached. What are the differences? Why would I use one over the other?

URL to the documentation page (if already existing):
https://docs.godotengine.org/en/4.1/classes/class_navigationagent3d.html

@enxas enxas changed the title Provide a better description on what does "navigation_finished" and "target_reached" signals do on NavigationAgent3D¶ Provide a better description on what does "navigation_finished" and "target_reached" signals do on NavigationAgent3D Jul 11, 2023
@smix8
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smix8 commented Jul 13, 2023

See descriptions in the linked pr.

This node documentation is part of the class doc which is part of the main godot repo, not the godot-docs repo.

@AThousandShips AThousandShips added the area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository label Jul 13, 2023
@YuriSizov YuriSizov added this to the 4.2 milestone Jul 26, 2023
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4 participants