Step by step: Using signals shows wrong name for method in C#, adds outside of class #8224
Labels
area:getting started
Issues and PRs related to the Getting Started section of the documentation
bug
topic:dotnet
Godot 4.1.2
In the tutorial for signals the code snippet for C# shows a method being addd called OnButtonPressed, but the engine actually needs a method called on_button_pressed even in C# (and correctly names it). Unfortunately it places it at the end of the file, not inside the class, so it is outside the {}. Was a bit confusing for me since that was when I broke the project for completely unrelated reasons in the filesystem and tried to restore it, but the tutorial send me in the wrong direction. After completely starting this part over from scratch I noticed the discrepancy.
The tutorial should have the correct name in the snippet. If the engine cannot place the code correctly in the wizard maybe add a notice that it needs to be moved before the closing bracket?
Page with issue: https://docs.godotengine.org/en/stable/getting_started/step_by_step/signals.html
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