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Moving to discussion, as there is no concrete technical implementation provided. |
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It's not only about having less files. AtlasTexture support would be a first step to bring dynamic Light2D textures back like they used to work in Godot 3 (shameless plug #9855). |
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Describe the project you are working on
A top-down 2D farming game.
Describe the problem or limitation you are having in your project
Creating a separate texture for each light2d node would clutter my file system.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Like Sprite2D, merging related textures into one big sprite keeps the file system clean.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Just like Sprite2D is enough.
If this enhancement will not be used often, can it be worked around with a few lines of script?
I think this is very useful in larger projects if I want to create a fantastic night.
Is there a reason why this should be core and not an add-on in the asset library?
Because it is a superset of the current version.
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