You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the problem or limitation you are having in your project
The Debugger > Monitors bottom panel of the editor currently doesn't display the documentation when hovering each performance monitor:
Compare this with the inspector, Import dock or Export dialog where such tooltips are displayed:
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Add documentation tooltips to the Debugger > Monitors editor bottom panel.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
We already have descriptions for all built-in performance monitors in the Performance class reference. Since the monitors use a Tree to display the list of options you can check, the implementation would look similar to the one used for editor Import options in godotengine/godot#49524.
For custom performance monitors (which could be tackled in a separate PR), this would likely involve an additional optional parameter at the end of Performance.add_custom_monitor() (or perhaps a separate method you call after registering the custom monitor).
If this enhancement will not be used often, can it be worked around with a few lines of script?
No.
Is there a reason why this should be core and not an add-on in the asset library?
This is about improving editor usability, helping users understand what each of the performance monitors is useful for.
The text was updated successfully, but these errors were encountered:
Describe the project you are working on
The Godot editor 🙂
Describe the problem or limitation you are having in your project
The Debugger > Monitors bottom panel of the editor currently doesn't display the documentation when hovering each performance monitor:
Compare this with the inspector, Import dock or Export dialog where such tooltips are displayed:
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Add documentation tooltips to the Debugger > Monitors editor bottom panel.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
We already have descriptions for all built-in performance monitors in the Performance class reference. Since the monitors use a Tree to display the list of options you can check, the implementation would look similar to the one used for editor Import options in godotengine/godot#49524.
For custom performance monitors (which could be tackled in a separate PR), this would likely involve an additional optional parameter at the end of
Performance.add_custom_monitor()
(or perhaps a separate method you call after registering the custom monitor).If this enhancement will not be used often, can it be worked around with a few lines of script?
No.
Is there a reason why this should be core and not an add-on in the asset library?
This is about improving editor usability, helping users understand what each of the performance monitors is useful for.
The text was updated successfully, but these errors were encountered: