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Describe the problem or limitation you are having in your project
The VehicleWheel3d Class/Node is implemented with a single ray cast which gets the job done. however this will cause the wheel to clip objects in certain situations. Mostly this is acceptable however it wouldn't hurt to use a multi ray system which would fix this issue.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
We implement multiple rays along the wheel diameter. - This is the easiest approach (I have already got this working on a private repo). I would however consider maybe adding a second line of rays - which would essentially create a simplified cylinder volume cast where we only cast on the edges.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
N/A it is behind the scenes - engine related.
If this enhancement will not be used often, can it be worked around with a few lines of script?
Not possible without massive overhead.
Is there a reason why this should be core and not an add-on in the asset library?
Physics engine related.
The text was updated successfully, but these errors were encountered:
Describe the project you are working on
3D Vehicle based game.
Describe the problem or limitation you are having in your project
The VehicleWheel3d Class/Node is implemented with a single ray cast which gets the job done. however this will cause the wheel to clip objects in certain situations. Mostly this is acceptable however it wouldn't hurt to use a multi ray system which would fix this issue.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
We implement multiple rays along the wheel diameter. - This is the easiest approach (I have already got this working on a private repo). I would however consider maybe adding a second line of rays - which would essentially create a simplified cylinder volume cast where we only cast on the edges.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
N/A it is behind the scenes - engine related.
If this enhancement will not be used often, can it be worked around with a few lines of script?
Not possible without massive overhead.
Is there a reason why this should be core and not an add-on in the asset library?
Physics engine related.
The text was updated successfully, but these errors were encountered: