-
-
Notifications
You must be signed in to change notification settings - Fork 97
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add an honeycomb/hexagon collision shape #663
Comments
If I am not mistaking, only the visible circle is a polygon. Internally the collisions behave as if it was a perfect circle. |
No idea. :) |
Do you mean displaying only the edge without filling the inside? I'm afraid that's not possible unless you write a script to do this manually. That said, godotengine/godot#34923 will make it possible to distinct adjacent collision shapes more easily. |
Closing due to the proposal template not being properly filled out. If you are proposing an addition to Godot, you must provide justification. |
You close my request due of no reasonable motivations
Edit: sorry but people like you make people like me willing to give up and choose another game engine. |
Those are not justifications for being included in the engine, they are justifications for your use case. You can do this kind of thing in your own code, without it being in the engine. |
If I can use for my case so everyone can do the same. I still not understand your hidden meaning |
This is why the question "Is there a reason why this should be core and not an add-on in the asset library?" exists. If other people can find it useful, then this feature can be placed in an asset. Then anyone can open Godot, search the asset library for "hexagon", and download an asset with this feature. GitHub is not a support forum, if you'd like help consider asking on Discord or Reddit or elsewhere. |
Is related with Collision Shape. Nothing else. If you can read again my post you understand that is not related to any plugin. |
For example, CollisionPolygon2D can become any shape if you specify vertices. |
Describe the project you are working on:
client server
Describe the problem or limitation you are having in your project:
I have difficult to setup team in field when I use current collision shapes
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
I wold like to have a honeycomb collision shape
https://en.wikipedia.org/wiki/Honeycomb_structure
https://en.wikipedia.org/wiki/Hexagon
to minimize space
to set an ordered structure
to allow a more fluid and structured movement (using move and slide)
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
We have already a "circle" shape that isn't really a circle but a https://en.wikipedia.org/wiki/Icositetragon
It will suffice to make a new shape from it and divide its sides by 4 :)
If this enhancement will not be used often, can it be worked around with a few lines of script?:
I have no idea :)
Is there a reason why this should be core and not an add-on in the asset library?:
Of course :)
The text was updated successfully, but these errors were encountered: