-
-
Notifications
You must be signed in to change notification settings - Fork 97
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add a godot-ideas referral to the issue template #91
Comments
There are stuff which doesn't fit |
Unfortunately as it is right now, I feel like the reddit post alone just adds more confusion than anything. For this to work and be of actual value, instructions and purpose have to be crystal clear and super easy grasp to a user who never participated or cared about this discussion. Otherwise it will always just be someone private Github rant page and will probably die more quickly than my 12 yo cousins Youtube "gaming channel". I still wish it would be integrated into the official Github and just be a seperate Repo like "Proposals". |
Hard to argue with the reality of things. No official support means it's more likely to just die. I'll maintain it either way, since I think it has a valid use-case, but we'll just have to wait and see what akien/reduz decide to do. |
Any updates? Almost a year passed. 😕 @akien-mga we'd like to know your opinion regarding this proposal. Look at the sheer number of current proposals which won't be ever implemented in Godot directly (as previously stated by clayjohn), some are just discussions. But if that's acceptable for GIP, than that's totally fine as-is, but then we'd like to expect an appropriate conduct from the core developers, currently they outright express disapproval for something which does not belong to Godot itself, also see #779 (at least the way I see it, lately I've noticed that some are just getting tired to repeat the same song of "this should be a plugin" 🙂, and I myself started to follow the same trend unfortunately, but trying to bring myself up to consciousness every time). And probably rightly so, because the scope of proposed features should also be defined, currently people assume that Godot is still a small engine which keeps growing (Waiting for Godot, as regurgitated by some community members), but according to the development direction I've experienced myself, it seems like it's not the case, the current direction is exactly to keep the engine as small as possible at its core, so we just ask for clarifications and coming up with correct expectations, I see nothing wrong with that personally. Here's a good example for a Godot Idea which doesn't belong to GIP: godot-extended-libraries/godot-ideas#5. These kind of discussions and further implementations can bring useful insights as to what core functionality may be required to help implement this idea to reality, without getting into useless demagogy of "no, this should not be core, this should be plugin" etc, which only make it worse to the desired outcome. Ideas would be exactly the answer to "Describe the project you're working on", because you'll instantly see that something is already needed rather than speculated. |
If you want to go that route, I think adding a mention of godot-ideas in the README is a better idea than in the issue template. Many people may not realize that they can copy a link from the issue template to their browser's address bar (believe me on this 😛). I would recommend amending rule 2 for submitting proposals in the current README:
to:
|
Describe the project you are working on:
Managing community expectations for the Godot-Proposals repository.
Describe how this feature / enhancement will help your project:
I think we should add a blurb in the
godot-proposals
issue template that redirects people to the newgodot-extended-libraries/godot-ideas
repository if they do not feel as though they can adequately answer the questions, or if they already know that their proposal is not applicable to the engine development itself.The reason this would help, aside from things already brought up in #47, is that it drives users awareness of this space up.
Show a mock up screenshots/video or a flow diagram explaining how your proposal will work:
See below.
Describe implementation detail for your proposal (in code), if possible:
Just add a comment to the top of the message, exactly like the one in
godotengine/godot
that tells people they can go togodot-extended-libraries/godot-ideas
instead.Something like that.
If this enhancement will not be used often, can it be worked around with a few lines of script?:
Relates to the GitHub repository, not Godot itself.
Is there a reason why this should be core and not an add-on in the asset library?:
See above.
The text was updated successfully, but these errors were encountered: