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Godot v4.4.dev4 - CachyOS Linux #1 SMP PREEMPT_DYNAMIC Thu, 19 Dec 2024 21:23:18 +0000 on Wayland - X11 display driver, Multi-window, 1 monitor - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 2070 SUPER (nvidia; 565.77) - Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 threads), Web export tested under Firefox 133.0.3 (64-bit)
Issue description
In web exportsInput.mouse_mode sometimes returns MouseMode.MOUSE_MODE_VISIBLE despite setting it to MouseMode.MOUSE_MODE_CAPTURED and behaving like it is captured.
Tested versions
System information
Godot v4.4.dev4 - CachyOS Linux #1 SMP PREEMPT_DYNAMIC Thu, 19 Dec 2024 21:23:18 +0000 on Wayland - X11 display driver, Multi-window, 1 monitor - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 2070 SUPER (nvidia; 565.77) - Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 threads), Web export tested under Firefox 133.0.3 (64-bit)
Issue description
In web exports
Input.mouse_mode
sometimes returnsMouseMode.MOUSE_MODE_VISIBLE
despite setting it toMouseMode.MOUSE_MODE_CAPTURED
and behaving like it is captured.Steps to reproduce
At least they do in v4.4.dev3 but not in v4.4.dev4 anymore since the condition
Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED
evaluates tofalse
.There is a case, when this evaluates to
true
:v4.4.dev4
orv4.4.dev7
Minimal reproduction project (MRP)
"Window Management" official demo project (https://github.com/godotengine/godot-demo-projects/tree/master/misc/window_management)
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