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reproducible in v4.4.beta1.official [d33da79] (downloaded the build templates January 25). Either Linux or Android build.
not reproducible in v4.4.dev7.official [46c8f8c]
System information
Godot v4.4.beta1 - Linux Mint 22 (Wilma) on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia; 550.120) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 threads)
Issue description
The issue is that after building, all scenes that get loaded that have a script file attach throw me a bunch of "U_FILE_ACCESS_ERROR" depending on the number of lines of code on load of that scene. The project runs fine nonetheless.
CORE API HASH: 1110081317 EDITOR API HASH: 1788430797 Loaded system CA certificates Loading resource: res://.godot/exported/133200997/export-362256a061aa8890e9a1e558b11e5ec3-node_2d.scn Loading resource: res://node_2d.gdc ERROR: U_FILE_ACCESS_ERROR at: _spoof_check (modules/text_server_adv/text_server_adv.cpp:7144) ERROR: U_FILE_ACCESS_ERROR at: _spoof_check (modules/text_server_adv/text_server_adv.cpp:7144) ERROR: U_FILE_ACCESS_ERROR at: _spoof_check (modules/text_server_adv/text_server_adv.cpp:7144) ERROR: U_FILE_ACCESS_ERROR at: _spoof_check (modules/text_server_adv/text_server_adv.cpp:7144) ERROR: U_FILE_ACCESS_ERROR at: _spoof_check (modules/text_server_adv/text_server_adv.cpp:7144) ERROR: U_FILE_ACCESS_ERROR at: _spoof_check (modules/text_server_adv/text_server_adv.cpp:7144) ERROR: U_FILE_ACCESS_ERROR at: _spoof_check (modules/text_server_adv/text_server_adv.cpp:7144) ERROR: U_FILE_ACCESS_ERROR at: _spoof_check (modules/text_server_adv/text_server_adv.cpp:7144)
I expect it to not throw the errors.
Steps to reproduce
create a project
add a node
attach a script file
build for Linux or Android (and possible other platforms)
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
reproducible in v4.4.beta1.official [d33da79] (downloaded the build templates January 25). Either Linux or Android build.
not reproducible in v4.4.dev7.official [46c8f8c]
System information
Godot v4.4.beta1 - Linux Mint 22 (Wilma) on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia; 550.120) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 threads)
Issue description
The issue is that after building, all scenes that get loaded that have a script file attach throw me a bunch of "U_FILE_ACCESS_ERROR" depending on the number of lines of code on load of that scene. The project runs fine nonetheless.
CORE API HASH: 1110081317 EDITOR API HASH: 1788430797 Loaded system CA certificates Loading resource: res://.godot/exported/133200997/export-362256a061aa8890e9a1e558b11e5ec3-node_2d.scn Loading resource: res://node_2d.gdc ERROR: U_FILE_ACCESS_ERROR at: _spoof_check (modules/text_server_adv/text_server_adv.cpp:7144) ERROR: U_FILE_ACCESS_ERROR at: _spoof_check (modules/text_server_adv/text_server_adv.cpp:7144) ERROR: U_FILE_ACCESS_ERROR at: _spoof_check (modules/text_server_adv/text_server_adv.cpp:7144) ERROR: U_FILE_ACCESS_ERROR at: _spoof_check (modules/text_server_adv/text_server_adv.cpp:7144) ERROR: U_FILE_ACCESS_ERROR at: _spoof_check (modules/text_server_adv/text_server_adv.cpp:7144) ERROR: U_FILE_ACCESS_ERROR at: _spoof_check (modules/text_server_adv/text_server_adv.cpp:7144) ERROR: U_FILE_ACCESS_ERROR at: _spoof_check (modules/text_server_adv/text_server_adv.cpp:7144) ERROR: U_FILE_ACCESS_ERROR at: _spoof_check (modules/text_server_adv/text_server_adv.cpp:7144)
I expect it to not throw the errors.
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: