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OS/device including version:
Linux 64bit ( Solus )
Issue description:
The property list returned by Object.get_property_list() includes a field called class_name for each entry. Said field never has the correct class name for any property that has a user defined class set as it's static type. Only the class_name of the last build-in base class is used.
Might be related to #21789
Further more, the class name field for the property material of the class CanvasItem has the string "ShaderMaterial,CanvasItemMaterial" whereas the actual class should simply be Material according to the docs. Possible that other classes might have similar behaviour.
In any case, class_name should be atomic and never a list.
Steps to reproduce:
Check get_property_list() Method on class that has members with user defined classes and CanvasItem.
The text was updated successfully, but these errors were encountered:
Godot version:
Godot 3.1 beta 3
OS/device including version:
Linux 64bit ( Solus )
Issue description:
The property list returned by Object.get_property_list() includes a field called class_name for each entry. Said field never has the correct class name for any property that has a user defined class set as it's static type. Only the class_name of the last build-in base class is used.
Might be related to #21789
Further more, the class name field for the property material of the class CanvasItem has the string "ShaderMaterial,CanvasItemMaterial" whereas the actual class should simply be Material according to the docs. Possible that other classes might have similar behaviour.
In any case, class_name should be atomic and never a list.
Steps to reproduce:
Check get_property_list() Method on class that has members with user defined classes and CanvasItem.
The text was updated successfully, but these errors were encountered: