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GDScript leaking potentially when cannot load due to cyclic dependency #32378
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Update: It will leak simply by opening and closing the project...Will try to investigate...
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Can you still reproduce this bug in Godot 3.2.2 or any later release? This may also be something that isn't being fixed until Godot 4.0 releases with the new improvements to GDScript. I remember vnen talking about improvements to cyclic dependencies. |
Duplicate of #21461. |
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Godot version:
b2569d5
OS/device including version:
Linux Ubuntu 5.3.1-050301-generic
Issue description:
Godot is leaking memory (failure to cleanup).
It possibly happen when GDScript fails to load a class due to cyclic dependency or parse error.
Steps to reproduce:
Minimal reproduction project:
https://github.com/KoBeWi/The-Soulhunter
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