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Issue description:
On an exported dictionary, setting a key or value to Object and then choosing the class_name object does not show the original class_name on Inspector but Godot's built-in base class instead.
Steps to reproduce:
On the attached project:
Click on the only node in the scene tree.
Look at the script variables section of the Inspector
Godot version:
3.2 branch commit 23b553b
OS/device including version:
Arch Linux
Issue description:
On an exported dictionary, setting a key or value to
Object
and then choosing theclass_name
object does not show the originalclass_name
on Inspector but Godot's built-in base class instead.Steps to reproduce:
On the attached project:
Resource
should sayAwesomeClass
:Minimal reproduction project:
ClassNameTest.zip
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