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Periodic frame rate fluctuations in both GLES2 and GLES3 #44086

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snougo opened this issue Dec 4, 2020 · 2 comments
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Periodic frame rate fluctuations in both GLES2 and GLES3 #44086

snougo opened this issue Dec 4, 2020 · 2 comments

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@snougo
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snougo commented Dec 4, 2020

Godot version:

3.2.4 beta3

OS/device including version:

屏幕快照 2020-12-04 20 28 36

Issue description:

periodic frame rate fluctuations(higher than 60fps even Vsync is turn on) even in empty scene, in both GLES2 and GLES3, usually it's not big problem but in some case I will get like 100fps then back to 60fps, this is really bad

also I found already has a similar issue had been reported #38192

屏幕快照 2020-12-04 19 57 26
屏幕快照 2020-12-04 20 27 39

Steps to reproduce:
creat a spatial node
save this scene
run it
watch the fps in monitors

Minimal reproduction project:

issue.zip

@gianmichelemariani
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Do you have the same if the editor behind is minimized? I found myself on the same mac as yours (Catalina osx) that taking the editor out of the equation helps a lot.

@Calinou
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Calinou commented Dec 4, 2020

Duplicate of #16766 and possibly other issues.

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