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OpenGL ES 3.0 Renderer: Mesa Intel(R) HD Graphics 520 (SKL GT2)
Issue description:
The game froze less than a minute after launching it from the editor and the debugger had the message Internal Script Error! - opcode #0 (report please)
Steps to reproduce:
Unsure
Minimal reproduction project:
I was not able to reproduce this issue.
Note that my project has a lot of some randomness to it. I do not have the seeds, but if it helps, the issue occurred a few minutes before 2021-01-16T02:57:00+0000
0 - res://scripts/events/DecisionSimple.gd:24 - at function: on_refused
1 - res://scripts/events/TurnController.gd:75 - at function: trigger_next_turn
2 - res://scripts/events/TurnController.gd:66 - at function: on_turn_timeout
The method on_turn_timeout was called from a timer's timeout signal
The method trigger_next_turn emits a turn_changed signal
The editor pointed the stack trace 0 to the yield statement on this signal
This issue happened on this project, on commit c4aea98, when running the scene res://dummytests/TestScene.tscn from the editor (using F6).
I have created the branch godot-issue-2 (at 6bc0cf9) where I removed every resource that has no relation to TestScene.tscn, but as I could not reproduce this to begin with, I did not remove any of the components that are remotely related.
Error message in terminal:
Godot version:
Godot Engine v3.2.2.stable.official - https://godotengine.org
OS/device including version:
OpenGL ES 3.0 Renderer: Mesa Intel(R) HD Graphics 520 (SKL GT2)
Issue description:
The game froze less than a minute after launching it from the editor and the debugger had the message
Internal Script Error! - opcode #0 (report please)
Steps to reproduce:
Unsure
Minimal reproduction project:
I was not able to reproduce this issue.
Note that my project has a lot of some randomness to it. I do not have the seeds, but if it helps, the issue occurred a few minutes before
2021-01-16T02:57:00+0000
The method
on_turn_timeout
was called from a timer's timeout signalThe method
trigger_next_turn
emits aturn_changed
signalThe editor pointed the stack trace 0 to the yield statement on this signal
This issue happened on this project, on commit
c4aea98
, when running the sceneres://dummytests/TestScene.tscn
from the editor (using F6).I have created the branch
godot-issue-2
(at6bc0cf9
) where I removed every resource that has no relation to TestScene.tscn, but as I could not reproduce this to begin with, I did not remove any of the components that are remotely related.The zip attachment is this project at commit
6bc0cf9
where I cleaned what is certainly unrelatedinternal script error project.zip
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