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Crash on project open after latest Windows 11 updates, works starting from terminal #53485
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If you use 3.3.3 again, does it now crash too?
It works without any issue if you start it from a terminal? |
Ok so did some testing. This is since the latest dev channel update. 3.3.3 has the same issue. |
If Godot is started with a .bat file similar to this, it will not "crash".
Perhaps Windows Terminal is killing the Godot process prematurely instead of the program crashing, but I cannot be certain. |
See also #54076. As a workaround, try compiling Godot with |
I believe the issue is using the Windows Terminal as your default terminal application. If you set it to Windows Console Host it should work. |
Duplicate of #54076 |
Godot version
3.3.4
System information
Windows 11
Issue description
This issue only started after updating to 3.3.4. This occurs whether or not the engine is the mono version. Unless I start godot from an open terminal, the editor crashes on project load.
Steps to reproduce
-Run Godot any way but through an already open terminal.
-Creare/Open project from list.
-Instacrash
Minimal reproduction project
No response
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