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Console no longer showing in windows builds #54684
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After investigating, it appears the build option is no longer exists in 3.4. |
Probably caused by #54591, CC @WoLfulus @mhilbrunner. |
I can confirm this was caused by #54591. Building the commit immediately before it (fa033e1) works as expected, whereas with it, the console closes as soon as the project manager exits to start the editor. Starting the project manager from the console also doesn't work as a workaround, it still loses the streams once the manager exits and starts the editor. Starting the editor directly ( |
May I ask what was the purpose of this command and why was it revoked? |
Indeed, it's was caused by #54591 The correct action to fix it (I think) is somehow handling the content of its calling (probably through command-line arguments or global singletons) and don't attach the CREATE_NO_WINDOW flag if it's the editor or project manager. |
@Chaosus That makes sense. In my local branch I have just removed |
Godot version
master bd31af3
System information
Windows 10
Issue description
When building the engine in debug with the
windows_subsystem=console
build flag, the console no longer appears. This issue was introduced in the last week or two.For clarity
interface/editor/hide_console_window
isfalse
.The console still appears in the project manager, but disappears when a project is opened.
Steps to reproduce
Build Godot using
windows_subsystem=console
and open a project in the engine.Minimal reproduction project
No response
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