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When importing mesh with weight paint, when more than 4 bones are assigned to vertex, imported mesh is empty with
"a.has("JOINTS_0") && a.has("JOINTS_1") warning thrown.
In previous versions (as far as i rembember 3.0, all the way to 3.3.4, this worked by just trimming extra (above 4) bone weights.
It is probably better to force hard limit to 4 to ensure proper behavior, but some more descriptive information about what is happening would be helpful.
Steps to reproduce
import .gltf with weight painted model such, that more than 4 bones are assigned to one vertex
This should be fixed by #61912, which is in 3.5-rc4. Rc3 and prior does import the mesh, however it strips out the material slot, leaving the mesh invisible. Rc4 imports models exported from blender w/ the >4 bone weights option enabled. We can confirm Rc4 works with our model as discussed in #62403.
Godot version
3.4
System information
os
Issue description
When importing mesh with weight paint, when more than 4 bones are assigned to vertex, imported mesh is empty with
"a.has("JOINTS_0") && a.has("JOINTS_1") warning thrown.
In previous versions (as far as i rembember 3.0, all the way to 3.3.4, this worked by just trimming extra (above 4) bone weights.
It is probably better to force hard limit to 4 to ensure proper behavior, but some more descriptive information about what is happening would be helpful.
Steps to reproduce
Minimal reproduction project
https://github.com/Rbetik/weight_paint_import_bug
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