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The Vulkan renderer makes it possible to combine both VoxelGI and SDFGI to maximize GI quality at the cost of performance. However, this only works correctly if VoxelGI is enabled after SDFGI, not before.
voxelgi-sdfgi-combine.mp4
Steps to reproduce
Enable SDFGI in WorldEnvironment.
Then enable VoxelGI by making the node visible. Notice the correct appearance with VoxelGI being overlaid on top of SDFGI.
Godot version
4.0.dev (5efe80f)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)
Issue description
The Vulkan renderer makes it possible to combine both VoxelGI and SDFGI to maximize GI quality at the cost of performance. However, this only works correctly if VoxelGI is enabled after SDFGI, not before.
voxelgi-sdfgi-combine.mp4
Steps to reproduce
Minimal reproduction project
test_gi_texture.zip
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