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Vulkan: SDFGI and VoxelGI are only combined correctly if VoxelGI is enabled *after* SDFGI, not before #55334

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Tracked by #55328 ...
Calinou opened this issue Nov 26, 2021 · 0 comments

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@Calinou
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Calinou commented Nov 26, 2021

Godot version

4.0.dev (5efe80f)

System information

Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)

Issue description

The Vulkan renderer makes it possible to combine both VoxelGI and SDFGI to maximize GI quality at the cost of performance. However, this only works correctly if VoxelGI is enabled after SDFGI, not before.

voxelgi-sdfgi-combine.mp4

Steps to reproduce

Minimal reproduction project

test_gi_texture.zip

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