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If you have more than two buttons in a row and a controller stick up/down/left/right is set for ui_up/down/left/right, when pressing the analog stick in the intended focus change direction, the focus will very rapidly scroll down the list of buttons, instead of only ticking down once (which was the behavior in 3.3). This breaks using focus for complex controller UIs in 3.4.
Tested using an Xbox 360 wired controller and a wireless Switch Pro controller. As mentioned, the sample project works as expected in 3.3, but behaves in the described broken fashion in 3.4.rc1.
Steps to reproduce
Create a list of more than two buttons (in a VBoxContainer, for example)
Make sure the analog left stick up/down/left/right is set for ui_up/down/left/right in the Input Map
Give the first button focus
Start the project
Move the analog stick down
Focus will briefly blink for the buttons inbetween, and then immediately move on to the next, only stopping at the bottom-most button.
Godot version
3.4.1.rc1
System information
Windows 10
Issue description
If you have more than two buttons in a row and a controller stick up/down/left/right is set for ui_up/down/left/right, when pressing the analog stick in the intended focus change direction, the focus will very rapidly scroll down the list of buttons, instead of only ticking down once (which was the behavior in 3.3). This breaks using focus for complex controller UIs in 3.4.
Tested using an Xbox 360 wired controller and a wireless Switch Pro controller. As mentioned, the sample project works as expected in 3.3, but behaves in the described broken fashion in 3.4.rc1.
Steps to reproduce
Minimal reproduction project
godot-controller-test.zip
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