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running a scene with per pixel transparency will CRASH THE OS on mac monterey on apple silicon chip
i tried it to see if it worked so i could use it in my project so i ran it on a new project made purely for testing this once.
I made a scene and enabled per pixil trasparency
then the moment i ran the sene the whole pc froze including the mouse and a moment later the screen went megenta then the whole pc restarted with a crash report that is attached at the bottom
Steps to reproduce
all the things i did in the screenshots below
1)made scene
2)went to "project settings -> window -> per pixel trasparency -> allowed & enabled"
3)run
4)crash and restart
Godot version
godot_mono 64-bit (x86-64 + Apple Silicon)
System information
macOS monterey, Mac mini 2020, apple chip, GLES3
Issue description
running a scene with per pixel transparency will CRASH THE OS on mac monterey on apple silicon chip
i tried it to see if it worked so i could use it in my project so i ran it on a new project made purely for testing this once.
I made a scene and enabled per pixil trasparency
then the moment i ran the sene the whole pc froze including the mouse and a moment later the screen went megenta then the whole pc restarted with a crash report that is attached at the bottom
Steps to reproduce
all the things i did in the screenshots below
1)made scene
2)went to "project settings -> window -> per pixel trasparency -> allowed & enabled"
3)run
4)crash and restart
Minimal reproduction project
No response
apple problem report:
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