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Can't we modify Godot to display leaf bones (perhaps in a different color)? I feel not doing so adds a lot of confusion, so we should look into resolving this for once and all (on top of mentioning it in the documentation).
Edit: Disregard the accidental close/reopen below.
Godot version
3.4.2.stable.arch_linux
System information
Linux 5.16.0-arch1-1
Issue description
When generating a physical skeleton, godot seems to skip bones at the end of a chain:
Note that Head and Lower{Leg,Arm}.{L,R} are missing in Godot.
If I add a "Foot" bone at the end of each Leg, now LowerLeg.{R,L} are generated, but the feet are not.
Steps to reproduce
Minimal reproduction project
example.zip
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