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Arch Linux 5.16.2, KDE 5.23.5, Mesa 21.3.4 Radeon 5700XT, Vulkan Clustered
Issue description
It seems that when running Godot 4 alpha 1 in an Wayland session some editor fields ignore keyboard inputs.
I noticed keyboard input not working in:
Scene tree node renaming
Every field in the Inspector dock
Many other input fields in the editor work correctly like the script editor, filters, shader editor, etc.
I tested the same Godot build while using X11 session and everything works as expected.
This issue could potentialy be KDE specific because their Wayland implementation is definitely not bug free but it seems weird that some fields in the editor work properly and some do not.
Steps to reproduce
Open any project while using KDE Wayland session and try to change name of any node or try to write into any Inspector field.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Same issue for me
Debian Testing 5.16.0, KDE Plasma 5.23.5 (Wayland 1.25, XWayland 22.0.99), Mesa 21.2.6 Intel UHD 630.
I checked on KDE X11 and GNOME (X11 & Wayland) as well, problem only exists on KDE with Wayland. This issue has existed since at least the 2021-Jul-28 pre-alpha of 4.0 on tuxfamily.org through to the current 4.0-alpha2 and is not an issue in 3.x as of 3.4.2.
The solution given to that issue fixed it for me, turning on single window mode. Editor > Editor Settings and change the setting Interface > Editor > Single Window Mode to on.
Calinou
changed the title
Keyboard input ignored in some editor fields using a Wayland session
Keyboard input ignored in some editor fields using a Wayland session (DisplayServer regression)
Feb 19, 2022
Godot version
4.0 alpha 1
System information
Arch Linux 5.16.2, KDE 5.23.5, Mesa 21.3.4 Radeon 5700XT, Vulkan Clustered
Issue description
It seems that when running Godot 4 alpha 1 in an Wayland session some editor fields ignore keyboard inputs.
I noticed keyboard input not working in:
Many other input fields in the editor work correctly like the script editor, filters, shader editor, etc.
I tested the same Godot build while using X11 session and everything works as expected.
This issue could potentialy be KDE specific because their Wayland implementation is definitely not bug free but it seems weird that some fields in the editor work properly and some do not.
Steps to reproduce
Open any project while using KDE Wayland session and try to change name of any node or try to write into any Inspector field.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: