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Cyclic Autoload Singleton Plugin Bug. #58871
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Ran into this or similar problem in Godot 4.0.beta4 (on Win 11). Here's some more info: Steps
PicsExtra notes
Min. project |
@takaturre I tested your MRP and it worked flawlessly on my PR #67714. |
Tested both MRP's in v4.0.beta5. The original MRP works, but there's still a compilation error when pressing F6 on the SingletonSelfRef MRP (the problem seems exactly like it was). If I understood correctly, #67714 has been merged into beta5, and @adamscott did test this mrp before merge. ... So did something else break it? (And also, should this latter be another issue, since the original mrp works fine?) |
This PR was merged 11 hours ago. Beta 5 was released 2 days prior, so it doesn't include it :) |
Godot version
v3.4.3.stable.official [242c05d]
System information
Windows 10
Issue description
Cannot enable plugin because autoload is not declared. Autoload is not declared because plugin is disable.
Reloading project does not help.
You have to remove all the singleton reference to temporary fix the bug.
Steps to reproduce
Minimal reproduction project
Cyclic Autoload Singleton Plugin Bug.zip
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