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See #59961 and #60093. You need to make RESET track or complement lacking tracks for consistency of new blend animation.
"If the total amount of blend is less than 1 in the AnimationTree internal process" or "if a track is missing from one of the animations (means blend amount is 0)", the animation is blended with the value of the RESET track; if the RESET track does not exist then, it is blended with the Variant::zero() value.
Godot version
4c2a614
System information
Linux 5.17.5-arch1-1
Issue description
Consider these two animations:
This is what is happening:
Peek.2022-05-02.12-23.mp4
But this is what was expected:
Peek.2022-05-02.12-48.mp4
git bisect took me to this commit b06d253
Steps to reproduce
Open the minimal reproduction project and see the CollisionShape radius disappear and godot logo flickering.
Minimal reproduction project
Bug AnimationTree.zip
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