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Note: This issue also exists in 3.4.4 stable, but seems to be fixed in Godot 4 Alpha 8. Maybe the fix could be backported?
Exported Script Variables values do not refresh correctly in the Inspector when using the Paste Properties menu option from the Manage Object Properties menu (the screwdriver icon). The values do change internally and are saved correctly, but the new pasted values are not displayed until the Inspector is refreshed, for example by selecting a different node and then selecting the node with the pasted properties again.
This only affects values from exported variables. Default variables from a node, like the transform properties of a Spatial node, are updated instantly.
Steps to reproduce
Create a script that has exported variables
Attach this script to two different nodes
Change the values of one of the node's exported variables in the Inspector
Copy the values using the Copy Properties menu option
Paste the properties in the second node and notice that the values in the Inspector don't change
Select the first node again, then switch back to the second node. The values now have updated correctly
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
The Inspector properties don't auto update,
when pasting properties (from the Manage Object Properties button),
from one AnimationPlayers key to another.
Clicking on the key that received the pasted property, updates the properties.
In v3.5.rc1.official [e86d840],
It's possible to right click and copy an individual property,
and pasting does update the inspector properties automatically.
Reproduction steps
Create a new project
In the scene dock, click on 2d scene, to add a Node2D
Add a Control node
Duplicate it (it gets the name Control2)
Select the Node2D root node
Add a AnimationPlayer node
In the bottom Animation dock, click on the Animation (menu) button
Choose New
Press Enter or click OK to accept the default name: New Anim
Select the Control node
In the Inspector dock, click on Rect to unfold it's properties
Click on the key to the right of Position
On the Please Confirm... dialog, press Enter or click on Create
Select the Control2 node
In the Inspector dock, click on Rect to unfold it's properties
Click on the key to the right of Position
On the Please Confirm... dialog, press Enter or click on Create
In the Animation dock, click on the key for Control, rect_position
In the Inspector dock, change the Value x to 1
In the Inspector dock, click on the top right button Manage object properties
Choose Copy Properties
In the Animation dock, click on the key for Control2, rect_position
In the Inspector dock, click on the top right button Manage object properties
Choose Paste Properties
Observed
Nothing changed in the Inspector dock, properties.
In the Animation dock, click on the key for Control2, rect_position
Now the Inspector dock, properties updated.
Expected
The Inspector dock, properties should have update automatically when the properties were pasted.
Godot version
3.5 RC 1
System information
Windows 10
Issue description
Note: This issue also exists in 3.4.4 stable, but seems to be fixed in Godot 4 Alpha 8. Maybe the fix could be backported?
Exported Script Variables values do not refresh correctly in the Inspector when using the Paste Properties menu option from the Manage Object Properties menu (the screwdriver icon). The values do change internally and are saved correctly, but the new pasted values are not displayed until the Inspector is refreshed, for example by selecting a different node and then selecting the node with the pasted properties again.
This only affects values from exported variables. Default variables from a node, like the transform properties of a Spatial node, are updated instantly.
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: