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When SDFGI is enabled, and an object that has a Light3D node is removed from the scene for example wiht a script, it starts spamming the console with this error message:
E 0:00:01:0759 pre_process_gi: Condition "!li" is true. Continuing.
<C++ Source> servers/rendering/renderer_rd/environment/gi.cpp:1895 @ pre_process_gi()
A workaround is to set the Node's visibility to false right before you call queue_free() on it.
Steps to reproduce
Create a new environment with SDFGI enabled, add a Light3D object, then remove it dynamically e.g. with a timer.
Godot version
4.0.alpha11
System information
Windows 10, Vulkan, any GPU
Issue description
When SDFGI is enabled, and an object that has a Light3D node is removed from the scene for example wiht a script, it starts spamming the console with this error message:
A workaround is to set the Node's visibility to false right before you call
queue_free()
on it.Steps to reproduce
Create a new environment with SDFGI enabled, add a Light3D object, then remove it dynamically e.g. with a timer.
Minimal reproduction project
SDFGI_Error.zip
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