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Operating system or device - Godot version:
Windows 10 - Godot Engine v2.2.alpha.custom_build dc6eefd
Issue description (what happened, and what was expected):
Changing the scale of an object that uses Rigidbody2D resets the scale at run-time.
Steps to reproduce:
Create a Rigidbody2D node
Attach a sprite for visual feedback (or print get_scale())
Change the scale on the Rigidbody2D node to any other value
Run the game
The text was updated successfully, but these errors were encountered:
I found the problematic line here, and after making a dumb workaround (caching the scale), I discovered the root problem: the physics engine doesn't take scale into account.
Operating system or device - Godot version:
Windows 10 - Godot Engine v2.2.alpha.custom_build dc6eefd
Issue description (what happened, and what was expected):
Changing the scale of an object that uses Rigidbody2D resets the scale at run-time.
Steps to reproduce:
Create a Rigidbody2D node
Attach a sprite for visual feedback (or print
get_scale()
)Change the scale on the Rigidbody2D node to any other value
Run the game
The text was updated successfully, but these errors were encountered: