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Signals don't work in C# #68155
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Duplicate of #18721.
Please share that code, otherwise we can't know if it's a user error or if the signature is wrong. |
From the MRP it seems this is more of a duplicate of #67009 |
@isfardx Can you (or anyone else) still reproduce this bug in Godot 4.0.1 or any later release? |
As far as I can tell there is no engine issue with the MRP:
|
Closing in favor of #35910. |
Godot version
4.0 beta3
System information
Windows11 RTX3060Laptop 516.94 Vulkan
Issue description
While I try to connect signals to my C# scripts, The code just generate outside the whole class part. When I move it into the certain position and run the project, Godot will warn me that cannot find that method with signal.
Steps to reproduce
Create an empty project in C#, and create a node with a c# script, then connect a signal to the script. And run the game.
then move the method with signal to right position, write something to trigger the signal and run the game to trigger the signal
Minimal reproduction project
No response
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