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Audio playback is very distorted sounding when running an Android apk exported with Godot 3.5.1 on an Acer Chromebook CB5-132T. Our users have also reported distorted sound on Acer Chromebooks CB3-431 and CB3-532
The problem did not reproduce on a Dell Chromebook 5190
Audio also sounds fine when exported with Godot 3.4.5. I was unable to test on 4.0 due to another error (Unable to setup the Godot Engine! Aborting.)
I also tested converting the ogg to wav and it still sounded bad.
I narrowed it down to a change in Godot 3.5 rc5
The change is in commit: Upgrade Android NDK to r23 LTS 061c280
It wasn't the upgrade to NDK r23 though. It's something else, I suspect switching from mingw to clang. I determined this by reverting the above commit, and then setting the ndkVersion back to '23.2.8568313'
This fixed the audio for us on our Acer Chromebook.
Godot version
3.5.1.stable.official
System information
Acer Chromebook CB5-132T
Issue description
Audio playback is very distorted sounding when running an Android apk exported with Godot 3.5.1 on an Acer Chromebook CB5-132T. Our users have also reported distorted sound on Acer Chromebooks CB3-431 and CB3-532
The problem did not reproduce on a Dell Chromebook 5190
Audio also sounds fine when exported with Godot 3.4.5. I was unable to test on 4.0 due to another error (Unable to setup the Godot Engine! Aborting.)
I also tested converting the ogg to wav and it still sounded bad.
Steps to reproduce
Minimal reproduction project
AndroidAudioTest.zip
Screen recording with audo from chromebook:
ChromebookDistortedAudio.webm
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