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AnimationPlayer: "Editing imported animation" warning when "Save to File" is enabled #69595
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This warning was likely added by #63249. cc @SaracenOne |
same on beta11 |
Same on stable |
Hello, I'm having this problem as well on 4.0.2. |
Verify if it works or not. |
Thank for your reply. I was indeed able to modify the animations, but it tends to revert back the changes very easily. If I close the project for example, I have to change the interpolation again every time I open it... And sometimes it'll happen randomly. Edit: It seems that adding any kind of custom track to the animation fixes the reseting! |
Still getting this issue. Still hasn't been fixed |
I am getting this issue and it is not fixed! v4.4 dev7 MacOS |
In v4.3.stable.official [77dcf97] I also have the [
by which I mean I enabled "Save to File" and "Keep Custom Tracks" as well as set save path for all my animations, then re-imported. I still have the [ |
Godot version
4.0.dev (e1788b1)
System information
Linux, AMD Ryzen 9 5900HX, RTX 3080
Issue description
I'm porting my game to 4.0 and I have a GLTF model for the player with a bunch of animations.
I need to customize these animations in order to add custom tracks but even with the correct settings the editor still warns about the imported scene not being customizable.
It seems that the warning can be ignored since the animations point to the animation files and that adding custom tracks is possible and are kept between reimports.
Steps to reproduce
I tested with a GLTF model, I don't know if this affects other file formats as well.
Minimal reproduction project
For testing I got a model + animation from Mixamo, converted it to GLTF using fbx2gltf and imported it in Godot.
We can see that the animation is actually saved to disk but it can't be customized using the AnimationEditor.
CustomAnimImportBug.zip
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