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v4.0.rc1.mono.official [8843d9a]
Windows 10
When using the editor to connect signals in C# the signal method is placed outside the class definition.
I have the following scene layout:
Here's the initial generated class:
Here's what it looks like after selecting the button and connecting the pressed signal:
testone.zip
The text was updated successfully, but these errors were encountered:
Duplicate of #18721
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Godot version
v4.0.rc1.mono.official [8843d9a]
System information
Windows 10
Issue description
When using the editor to connect signals in C# the signal method is placed outside the class definition.
I have the following scene layout:
Here's the initial generated class:
Here's what it looks like after selecting the button and connecting the pressed signal:
Steps to reproduce
Minimal reproduction project
testone.zip
The text was updated successfully, but these errors were encountered: