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Vulkan: VoxelGI and SDFGI changes with head position in XR #73403

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Tracked by #55328 ...
firescaleVR opened this issue Feb 16, 2023 · 0 comments
Open
Tracked by #55328 ...

Vulkan: VoxelGI and SDFGI changes with head position in XR #73403

firescaleVR opened this issue Feb 16, 2023 · 0 comments

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@firescaleVR
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Godot version

4.0 rc2

System information

Windows 10, Vulkan, GTX 1070

Issue description

VoxelGI and SDFGI shading are affected by head position, pitching the head up and down causes the shading to become lighter or darker and is very apparent when standing in front of a flat wall.

Steps to reproduce

See the attached project

Minimal reproduction project

VR test scene.zip

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