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VoxelGI and SDFGI shading are affected by head position, pitching the head up and down causes the shading to become lighter or darker and is very apparent when standing in front of a flat wall.
Calinou
changed the title
4.0 rc2 - VoxelGI and SDFGI changes with head position
Vulkan: VoxelGI and SDFGI changes with head position in XR
Jun 13, 2023
Godot version
4.0 rc2
System information
Windows 10, Vulkan, GTX 1070
Issue description
VoxelGI and SDFGI shading are affected by head position, pitching the head up and down causes the shading to become lighter or darker and is very apparent when standing in front of a flat wall.
Steps to reproduce
See the attached project
Minimal reproduction project
VR test scene.zip
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