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I am not very sure how to describe this issue, but things lit by SDFGI seems to be visible through materials with alpha enabled applied onto a mesh instance with GI disabled. See video below.
2023-04-09.17-44-31.mp4
Steps to reproduce
Create a mesh instance, disable GI and apply a material with alpha enabled onto it
Put some stuff behind the mesh instance(other meshes, etc.)
Replicated this issue on my laptop with Intel GPU:
atirut-w
changed the title
Alpha transparency renders incorrectly when SDFGI is enabled
Alpha transparency with GI disabled renders incorrectly when SDFGI is enabled
Apr 10, 2023
I can confirm this on 4.0.1 (Linux, GeForce RTX 4090 with NVIDIA 530.41.03). Enabling MSAA (which forces GI to render in a forward pass) doesn't resolve the issue.
What's interesting is that sorting is correct when using the Dynamic GI mode for the plane, which is supposed to act like Disabled when using SDFGI.
Setting the plane's Sorting Offset to -1.0 with the GI mode set to Disabled also results in this:
Calinou
changed the title
Alpha transparency with GI disabled renders incorrectly when SDFGI is enabled
Vulkan: Alpha transparency with GI disabled renders incorrectly when SDFGI is enabled
Apr 10, 2023
Godot version
v4.0.2.stable.official [7a0977c]
System information
Windows 11, Forward+, AMD Radeon RX 6700 XT
Issue description
I am not very sure how to describe this issue, but things lit by SDFGI seems to be visible through materials with alpha enabled applied onto a mesh instance with GI disabled. See video below.
2023-04-09.17-44-31.mp4
Steps to reproduce
Minimal reproduction project
Alpha problem.zip
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