-
-
Notifications
You must be signed in to change notification settings - Fork 21.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
AnimationTree: only one animation library works at the same time #76538
Comments
I am having the same problem. I think it fixes it to use the "Make Unique" option in the Manage Animations menu under the save button. |
What version are you on? |
4.1.2 I get a ton of errors saying
(Also, the previous fix doesn't work) |
I'm on 4.2.1, tested this on another rig and this seems fixed. I haven't had the time to test on the old one, but perhaps this bug is caused by something in the way the assets are exported? In that case it would mean it's user-side, not an engine bug at this point. |
Godot version
4.0.2
System information
Pop_OS
Issue description
When using an AnimationTree with an AnimationPlayer that uses animation libraries, loading a new library breaks the playback of the animations from one of the libraries. This is despite both playing correctly in the AnimationPlayer.
Steps to reproduce
Open the minimal reproduction project, then:
active
to off)melee_library.res
)Additionally:
Minimal reproduction project
animtree_reproduction_project.zip
The text was updated successfully, but these errors were encountered: