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Windows 11- Godot v4.1.1.stable.official [bd6af8e] - Forward+
Issue description
It's fine in the editor, but it's not working correctly when running the game.
Steps to reproduce
Create a new 2D scene, add a RigidBody2D node to root Node2D, add a child node Sprite2D to the RigidBody2D, and then set the Scale of the Node2D's Transform to (2,2).
The scale of a RigidBody is intended to be always one. If you scale the RigidBody 2D it sends this Warning:
if you check the scale when the body is ready and in it's first physic's update the result is exactly the described by the warning: Is 1 when ready and 0.5 while it gets to the first physic's update. Is 0.5 to compensate of the parent distorting its transform to 2.
so, technically is not a bug as is intended behavior.
Godot version
v4.1.1.stable.official [bd6af8e]
System information
Windows 11- Godot v4.1.1.stable.official [bd6af8e] - Forward+
Issue description
It's fine in the editor, but it's not working correctly when running the game.
Steps to reproduce
Create a new 2D scene, add a
RigidBody2D
node to rootNode2D
, add a child nodeSprite2D
to theRigidBody2D
, and then set theScale
of the Node2D'sTransform
to (2,2).Minimal reproduction project
issue-scale.zip
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