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On the 765M Laptop Godot 4.1.1 window crashes as soon as I try to resize the Window.
On the 1070 card Godot 4.1.1 drops from ~2100 fps to ~60 fps (vsync disabled) while I try to resize the Window. No crash.
The minimal reproduction scene I tested this has a
Meshinstance3D, (Cube Primitive Mesh)
Camera3D
AnimationPlayer to rotate the cube
WorldEnvironment and DirectionalLight3D to see anything
Label to print the FPS
I have tested this with just the MeshInstance3D and Camera3D with the same result.
Except for disabling vsync, everything else is default. I have also tested this without disabling vsync and the crash on lower spec hardware is the same.
It seems like Godot 4.2 dev2 improved things noticeable, the window does not seem to crash anymore on the lower end hardware, but performance still tanks on both GPUs.
On the 1070 the performance drops from ~ 1850 to ~ 60 fps while resizing
One the 765M it's a slideshow while resizing and the Editor in the background gets this weird theme sickness (colors and UI textures changes are different each time):
Godot version
4.1.1 stable
System information
Win 10, latest updates, dedicated Nvidea 765M (2GB VRAM), dedicated Nvidea 1070 (8GB VRAM) both Forward+ renderer
Issue description
On the 765M Laptop Godot 4.1.1 window crashes as soon as I try to resize the Window.
On the 1070 card Godot 4.1.1 drops from ~2100 fps to ~60 fps (vsync disabled) while I try to resize the Window. No crash.
The minimal reproduction scene I tested this has a
Meshinstance3D, (Cube Primitive Mesh)
Camera3D
AnimationPlayer to rotate the cube
WorldEnvironment and DirectionalLight3D to see anything
Label to print the FPS
I have tested this with just the MeshInstance3D and Camera3D with the same result.
Except for disabling vsync, everything else is default. I have also tested this without disabling vsync and the crash on lower spec hardware is the same.
Possibly related: #79446
Steps to reproduce
Minimal reproduction project
G411_resize_bug.zip
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