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Xlib: extension "XINERAMA" missing on display ":0".
ERROR: Unsupported Xinerama library version.
at: DisplayServerX11 (platform/linuxbsd/x11/display_server_x11.cpp:5527)
ERROR: Unable to create DisplayServer, all display drivers failed.
at: setup2 (main/main.cpp:2216)
My config is a single Nvidia card with two identical monitors. I run in a non-twinview mode which is essentially like two video cards and two screens run independently of each other (no moving windows between monitors). I've run this setup for years. xorg.conf is attached. I CAN run Godot 3.5.2 (though I see errors in the output like 'ERROR: Index p_screen = 0 is out of bounds (get_screen_count() = 0).')
My guess is Godot is seeing two screens and automatically requiring xinerama to be present. AFAIK xinerama should not be enabled on Nvidia multi-monitor setups. Another clue is if I enable xinerama in the xorg.conf (Nvidia warns me this is a really bad idea and that randr is now disabled in the xorg.logs) I get something like extension RandR missing on display ":0"
It's been a while since I tried it, but when I did, lots of apps didn't behave. I'd constantly get popups split between screens. Certain games would try to stretch across both monitors when fullscreen.
Certain games would try to stretch across both monitors when fullscreen.
In my experience, this is only really a thing with SDL 1.x games, and using sdl2-compat on those might fix it. Pretty much all modern games use SDL 2 nowadays, so it won't be an issue there.
Godot version
v4.1.1.stable.official.bd6af8e0e
System information
Linux Gentoo Nvidia GeForce GTX 1660 SUPER
Issue description
When I try to start Godot 4.1.1 I get:
My config is a single Nvidia card with two identical monitors. I run in a non-twinview mode which is essentially like two video cards and two screens run independently of each other (no moving windows between monitors). I've run this setup for years. xorg.conf is attached. I CAN run Godot 3.5.2 (though I see errors in the output like 'ERROR: Index p_screen = 0 is out of bounds (get_screen_count() = 0).')
My guess is Godot is seeing two screens and automatically requiring xinerama to be present. AFAIK xinerama should not be enabled on Nvidia multi-monitor setups. Another clue is if I enable xinerama in the xorg.conf (Nvidia warns me this is a really bad idea and that randr is now disabled in the xorg.logs) I get something like
extension RandR missing on display ":0"
xorg.conf.txt
Steps to reproduce
Execute Godot_v4.1.1-stable_linux.x86_64 which was downloaded from the Godot site.
Minimal reproduction project
Can't start Godot, so project is not involved.
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